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Project: Codons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #127 | 3.167 | 3.167 |
Music | #182 | 3.417 | 3.417 |
Theme | #244 | 3.542 | 3.542 |
Aesthetics | #254 | 3.500 | 3.500 |
Fun | #258 | 3.333 | 3.333 |
Sound | #308 | 2.875 | 2.875 |
Mechanics | #320 | 3.083 | 3.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
graphic assets obtained from: https://free-game-assets.itch.io
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Comments
wow. amazing game. And not just one... at least 4 mini games. I dont know which is more challengable. GJ!
Thanks for playing! There's actually 3 shooting games (difficulties) and 6 boards for the runner. The other 2 are single boards and I didn't have time to set up the A star path finding for the skulls so they're on random/chaotic movements. We had plans for a bigger overworld and incrementing difficulty on the different games, but we ran out of time to do it.
I really hope that you will maybe implement after the jam all of the features of the scope. :) Good luck.
Thank you!
Yo I Like the game its great! I think the hacks could be shorter though. Music is a banger.
Thanks for playing! Yeah, the pac-man like game board is a little on the large side, but the 3 shooting mini-games are pretty short I think. The runner has 6 different boards and depending on which one you get, it can be very easy or very difficult so it can seem a bit long.
I can dig a game with minigames. I liked the simplicity with the variety! The story with the aesthetic helped keep my interest. I could see you adding more and more mini games or even making each iteration just a little harder as you go on.
Thanks for playing! There's actually 3 shooting mini-games each one harder than the previous. There's 6 different runner levels and one that's practically impossible to beat. There's only 1 pac-man and light cycles levels. Originally, we were going to have the different mini-games incrementing in difficulty and have a much bigger overworld, but we ran out of time. Thus the lack of particle effects for the explosions and the abrupt end of the cycles game. In the end we basically have the shooting game pick 1 of the 3 at random and the runner is always on random.