Good job! You’ve got a full game cycle here with a clear objective and tools to achieve that objective.
The level is a bit dark at the very start, you might want to add a global light volume or similar for that(If you want to keep it as a night scene, there are ways to do that, just give it a quick Google)
The level feels a bit empty, but since this is a gamejam that’s understandable. I wasn’t able to finish it due to getting lost a few times, but that could be fixed with a minimap or just a bit of level decorations to point you in the right way.
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