Really neat mechanic. I feel like this is something that could be polished and expanded on.
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Astral Lab Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #16 | 4.179 | 4.179 |
Aesthetics | #71 | 4.107 | 4.107 |
Fun | #84 | 3.786 | 3.786 |
Theme | #97 | 4.107 | 4.107 |
Sound | #110 | 3.429 | 3.429 |
Story | #238 | 2.714 | 2.714 |
Music | #399 | 2.786 | 2.786 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Free sounds
Comments
This is very well done. The levels are very interesting, and were pretty fun to go through. Great work!
This was great, I really love the splitting mechanic. I really hope to see more of this in the future and you're breathtaking too :)
I really liked your game!
It's funny that we both had 'almost' the same idea (regarding the mechanics: moving two Characters at the same time (in different dimensions), trying to get to a Goal at the same time - that was my original intent... but in the end for the sake of time (and for not making the game more difficult) my team decided to allow the Main characters go across the Portal / Door even if it is not at the same time)... the difference in mechanics is basically a 2.5D vs 3D: and even that changed the whole game and perspective a lot.
Your game idea is very cool, and the Visual art + the Lighting work perfect together. For me the "Restart Level" menu was a necessity a couple of times... (I found myself bisecting the Levels and distances to be able to solve the puzzle : ) I got my: "You are Breathtaking" at the end.
I had fun, thank you for sharing your game.
I'm breathtaking!
In the final level, I often had an issue were merging caused the player to disappear entirely, or in one case the astral version didn't appear and then couldn't be re-merged. Other than that it worked great, I really loved being able to merge while in the air and getting pulled to a platform that neither the main character or their astral self would have landed on otherwise. :D
Very cool idea, one of the best take on the theme! The level design is good and the movement feels very responsive, great job on that part. There seem to be some occasional bugs, but that's to be expected with such mechanics, in a jam. Nothing major to add, I really liked it.
Awesome game! Really satisfying sfx and smooth animations! I really enjoyed the splitting mechanic! I also found a bug, (thank you for the restart level button :) )
I was on the far left side with the first copy and the right with the second but wanted to merge closer to the exit so I jumped to get a straight path but it merged the clones outside the map somewhere.
Wow! This game is awesome! Cool 3D graphics, music and gameplay!
But i found a bug. :)
If you go close to the right wall and separate Dimension, your copy will be created behind the wall.
No you are breathtaking!
It is awesome puzzle experience. Sometimes its hard to see an edge since its 3D from an angle. But what a nie game, Great job!
Nice game, I really like the aesthetic, the music and the level design. So all in one a pretty solid game.
Oh thank you what a compliment in the end! :)
I'm not normally a fan of puzzles and the last level did create me some issues that started to annoy me (My own skills were the reasoning for that), I was probably able to cheese it a bit, I just slighty nudged over the edge to get the right side to drop down on the button.
But anyway a great game and I especially enjoyed the mechanic where you had to split at a certain point so that once you merged it was the only way to get to the portal/door, that was genious! :)
I was able to break the split at one point, with the other character dissapearing and I couldn't merge in anyway. I think it was in the last level or the second last level, where I just went right on the very edge of the right side and jumpt while pressing split, I think the other character clipped through a wall or something perhaps. I could see the red line, but couldn't merge at any position and didn't see the other person. Took me a while to find the pause menu as well, since ESC wasn't working :D
Thank you for a great submission and a great game!
Really cool mechanic! And you made pretty clever use of each of it's aspects in your puzzles! Really nice work!
Graphics, sound and tie-in with the theme are solid. Good puzzler. Great job!
Nice!
Just need to tune the difficulty or work into how to use the mechanic of Splitting...
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