Thanks for playing, appreciate your time on reviewing it 🤩
adoankim
Creator of
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Thanks for giving a try and glad you liked the artstyle 🙌
And also appreciate your feedback, is a good point about having many boxes before the last room 🤔. I'll take note for the improvements, thanks!
About the multiple endings: yes, you got the right hunch. The hint is that "something can be done differently in the last room".
wow what a nice game 🤩. Loved how you played with the theme on eyesight + hearing dimensions. The visuals + effects are top and liked the way the game is presented, the murals give it a very nice touch.
I'm intrigued by the history told from the murals, is like an ancient kingdom with entities that have either eyesight or hearing, and the ones that reign are the ones that have both senses?
A feedback I could share is that with the gamepad moving the camera doesn't feel very smooth, I switched to keyboard/mouse and the feeling was good. Apart from that, the rest is well made🙌
wow this is a great game. Everything is super polished and detailed.
I loved the tactic rpg gameplay, is amazing how well you made it in a very small time. And the switch between darkness light was a nice detail, not only the skills but connected to the narrative. Really enjoyed the experience, great job 🙌
what a peculiar experience 😯. The pixel art is great, that coffee drink anymation is so good 😝 and the outcome of the actions surprises you. I encounter the drawing face scenes and the other not so good one 🙊.
On the instructions it mentions about `F` for good actions but couldn't find any after few tries.
I was surprised to see a multiplayer game😯. The overall design, effects and concept looks cool, I guess it really needs to be played with more players when you reach to certain point.
A feedback I could share would be related to the dimension shifting, I wasn't sure how to go to the other place and didn't manage to stay long. Apart from that it was a nice play, good job!
Wow I'm really amazed with this game, so unique 🤩.
Is impressive the great level of care and detail. Overall all style, mechanic, progression, music, sounds and effects connect nicely. And the story is so exceptional, that it keeps your attention and want to continue playing to see how it ends.
I also quite appreciated the "slow enemy" mode, thanks to it I was able to reach the end. Amazing job 🙌
Interesting mechanics👍. Love the theme about daydreaming in the middle of the classroom😝
The gameplay was really well made, and the core itself have a lot of potential. It would be interesting to see more interactions on the classroom side to balance the action that happens in the shooting area. Good job overall!
Nice idea and mechanics 👌. Is interesting the collaboration between the players to advance in the puzzles.
At the first time I wasn't sure how the cables worked, but once you get the trick is straight forward to follow. The feedback I would share would be to tweak more the cables interaction so they don't go wild 🙈, maybe constraining the interaction only inside the panel?
Agree with that, difficulty is relative to the kind of player and depends on the game category too.
I guess the ideal is to optimise for gamers that frequenly play games of the genre. And indeed is never easy to find the balance on the first run. So is about continuous practice, experimentation and collect feedback🤞
wow I really love the minimalistic pixel style, is really hard to achive nice level of details but you really made it, the sounds and the music combines quite nicely too.
One feedback I could share would be about making the ballon collider a bit more forgiving? but I guess it depends on the audience, for people that love challenge definitely work this way. Maybe is just me feeling bad on popping the little happy ballon so many times 🙊
Thanks for play it, and glad you've enjoy it!. Also appreciate your words and feedback🙏. We were wondering if someone will discover the 2 endings, so nice that you've found it 👻.
About the rough edges, we rush things a bit as we got near the submittion date and had to cut a lof of things. Is something we need to improve a lot, plan according the time and not over scope 🙈.