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Dimensional Survivors 3D!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #82 | 3.788 | 3.788 |
Mechanics | #192 | 3.424 | 3.424 |
Sound | #225 | 3.091 | 3.091 |
Music | #312 | 3.061 | 3.061 |
Aesthetics | #331 | 3.303 | 3.303 |
Story | #454 | 2.061 | 2.061 |
Theme | #525 | 2.545 | 2.545 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Unity FPS Microgame, Dungeon Mason free assets, Scott Buckley Race the Sun mp3
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Comments
This game is hella fun!! I like a lot the upgrading system and in it's semplicity it got me spending a lot of time!
If you want i would like to know what you think about my game. and if you like it maybe rate it, i would really appreciate it!
Nice! Gives off some doom vibes of playing a bullet hell shooter from a FPS perspective.
I didn't quite understand how coins related to upgrades. Seemed to be a bar that would fill, but upgrades seemed to happen before filling.
Well done :)
Thank you! Yeah, my maths on the XP bar was not quite right. Have fixed and uploaded now.
Man, I was getting Mario and Slime Rancher vibes from the monsters and shooting. I love the rear view cam, and the upgrade system!
Thanks! I always try and keep my games light and keep any 'boring' time to a minimum. This one is a bit more frantic than I usually like, wish I'd had a bit more time to flatten the difficulty curve a bit! The Mario style turtles have a larger object avoidance on their AI so they'll often do their own things rather than run towards the player.
UI for rear cam was unbelievably easy, just need another camera on the player pointing backwards (y: 180 degrees), create a render texture then assign that texture to the camera. I had another implementation but bugs meant I had to drop it - funny what a 5 minute YouTube video can show you.
A good game, particularly visually. It's difficult to understand why you get upgrades, and how to get them. Also, you can't see behind you, and that is how I got most of the hits. The 1000 target is too much for me, didn't get there.
Nice done!
Cheers. Yeah, I tried a run just now to see if I could get to 1000 without the launcher and well, I failed. Not to say it's not possible but probably needs some tweaking of XP amounts (all XP drops are equal, even from the big baddies)
Good job it is difficult but upgrades give you a chance
Thank you! I struggled with the maths for the XP for the upgrades - could have fixed that by having tougher monsters drop more XP, maybe if I decide to continue this game outside of the Jam I can improve this.
Need to finally get round to doing that GDTV Maths course :)
Very nice game, it plays very smoothly with a good variety of enemies and weapons.
Personally I found it a bit too difficult, especially because it's hard to see the enemies coming from behind, but overall it is very fun!
Cheers UM, loved the tunes in Frank2.
Yes, agreed regarding enemies coming from behind! Backpedaling or staying still is rarely safe. The FOV is generous, but it needs a minimap or something to deal with those sneaky critters than spawn behind the player. With another half day I'd probably have got it in.
Good game
Thanks, I liked yours too!
I appreciate the button for the controls of the game, nice and clean design on the controls and ui. Also great music and sound effects. Gameplay was smooth and inviting.
Thanks! I tend to try and be as inviting as possible in my games with few boring down time bits.
Breaking the flow a bit is that enemies sometimes seem to spawn too close to the player, that's a bug - maybe I can squash it without too much pain. They're supposed to spawn on the edges of a large sphere.
Loved it! Pretty fun reminded me of vampires survivor
Cheers, that was what I was going for. Enemy visibility is a challenge to replicate in an FPS compared to the screenfuls of monsters in Vampire Survivors. I had an idea to implement a jetpack to get a better view and also have flying enemies but well, scope creep had to be tamed :)