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NanoRebirth:Survival's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #189 | 3.765 | 3.765 |
Music | #274 | 3.176 | 3.176 |
Sound | #347 | 2.765 | 2.765 |
Mechanics | #358 | 3.000 | 3.000 |
Fun | #369 | 3.000 | 3.000 |
Story | #455 | 2.059 | 2.059 |
Aesthetics | #608 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Yes, see credits
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Comments
Very interesting concept, but I would have loved more variety in weapons. Zombies felt like they could tank for days and I don't think headshots dealt more damage. Still I was able to get to wave 6 without getting downed before being revived. If polished and with a few more mechanics you could make this bad boy shine! Good Work!
I agree that the zombie shooting phase needs hit feedback and less tanky enemies. I like the concept. Maybe make the nanobot phase harder each time the player die. Jumping when touching the wall will fling the player really high. With this bug, it's possible to camp on top of the wall.
Good game. Keep up the good work.
Hmm, I didn't find the FPS part very enjoyable and the styles of the zombie phase and the nanobot phase don't go well together. But I like the general idea and I think you could make more out of the nanobot phase. The zombie part definitely needs some kind of hit feedback and enemies that are less tanky
Thank you for playing and the feedback! Yah, I made them super tanky (especially as the waves progress (up to a 4x modifier IIRC)) since there is no ammo limitation and we needed the player to die... so they get more aggressive and tanky. It was definitely not playtested as those changes landed minutes before the submission deadline. Also agree on the hit feedback, it's a fundamental missing feature and there is a few of those.
I really like the concept that you were going for with the loop of death and having to repair - kind of remind me of some of the later parts of Nier Automata. I think that part really stood out to me and could really be expanded on. I was hoping that the repair section would get a little harder / different every time, but that might be a bit too much to bite off in one game jam!
Thank you for playing! We had some big plans and to be honest a lot of hte game is built in a pretty modular fashion (Dungeons can be built and randomized, as can waves), but both of us were light on time (Family responsibilities and my own wedding lol). We did have fun and it was definitely as much a base tech demo I guess in the end as anything :)
Oh wow, congrats on the wedding! I'm not sure I'd have even been able to submit with that much going on!
Really cool transition there! Nice game!
Thank you for playing! :)
Terrific gameplay, buddy! I've rated it. Can you play my game and leave your rating?
Thank you for playing! :) I'll check yours out now and try to catch up with the rest here.
I like the game idea, especially that you can keep playing after dying. What i feel like is missing, is some responsiveness when zombies get shot and an indicator where the first zombies spawn so you can turn around quickly when the round starts. Other than that, good game, keep working on it!
Thanks for the feedback!
It's always fun to shoot zombies. :D Firing seemed pretty accurate, and I like the difference between two game modes. One thing though: if you get timing right on the healing minigame I think you can go on for a long time, maybe some penalty (healing time getting shorter everytime) could help encouraging the player to not get hit by zombies.
Other than that, well done! :)
Thanks! It's missing a bit of polish for sure (quite a bit on the 3d part!). I think it should be impossible to go forever given the balancing now but I'll have to see those highscores shortly to see how long people were going lol :)
Cool, it keeps you on edge. I am missing nicer in-game fonts and a feedback that a zombie gets hit. You are overrun at some point so a limited ammo "grenade" type weapon would be nice.
Thanks for the feedback. Time was our worst enemy.
Going to try to get some of that work done soon!
I am not a big fun of games like this but it is well done, nice music and sound, everything suits together. I just don't know where the zombies are... maybe some indicator ?
Thank you for playing and the feedback, and absolutely, from the feedback so far that's a priority item (zombie hit feedback)
Nice! Similar to my game. I discovered a bit late about the sprint function on the shift key.
Currently #1 in the rankings with a score of 125456 :)
Think I found a bug: pressing Play after dying seems to start you from the last stage you died on (I couldn't clear stage 8)
Tip for future dev: a feedback sound when hitting an enemy would be nice (I see below commenter also mentioned it)
Good job.
Amazing, better than my high score! Ah, I did set it up that way, it restarts the stage you died on in the shooter. We had several alterantives and one was pushing it forward, another was preserving enemy and player locations (although that would be a bit overwhelming!). And absolutely, feedback sounds in the 3D portion are lacking (along with other things!), that's just a lack of time on my end sorry! Thank you for playing :)
Hey nice games but it lacks key elements that are important to game design and that is player feedback. What I mean:
You need to let the player know when gets hit. That is done with a sound and maybe a red flash screen effect.
You need to let the player know when a zombie gets hit with an animation and a sound effect. I didn't know if I was hitting them or not.
Give the zombies a voice! Since its 3D the player can hear from where it comes!
The nanobot idea would be great if it was like a tower defence where they shoot the incoming viruses, but I know this is a jam hehe :)
Hi Thracco, thank you and I agree :) Unfortunately it just came down to time in the end and I hadn't sourced those things. There's actually a UI canvas for the hit effect you are mentioning with an overlay in the game that I was going to use but just ran out of time :)
Cool idea for the 2D portion as well!
Thank you for playing :)
Congrats on getting married. I enjoyed your take on the 2 dimension theme of the game jam of having 2d and a 3d aspect. Some things that would be cool to see added, further vfx on the shooting side of things, I had an issue when it swapped over to 2d for me i lost controls to move the nano guy. Overall great work on getting a game out in the 2 weeks.
Thank you and thank you! Solid feedback totally agree, will have to check out the bug mentioned too, thank you!
pretty simple and fun game. however, the art style did not match each other, from the zombie fighting and the other one. Particle from the gun also do not match the art style, so I think it will be so much better if you match it.
I think the other dimension, the one you become the pixel art thing (I dont know what it called xD), is already polished enough, maybe some variation in the location / button for interact (Q-E-Q-E) will make it better.
But in the real dimension (where it got zombie), it's nearly done but lack of polishing in details. I got no problem in zombie spawning anywhere even if it's in the player blind spot. However, you still need zombie location indicator like the zombie aaargh sound, or maybe zombie footstep so player can know where is the zombie without looking for it. Hit sound also important to indicate whether you are being hit or you hit the zombie. if you take more time to polish the zombie dimension, it will be a different game :D, it will be far more enjoyable I think. nice job for completing the game!
Thank you for the review! Good feedback and my partner definitley suggested a pixel art style for the shooter so we can blame me for that mis match as well as the missing pieces there. Thank you again!
Here's my honest review: I think the project is not all finished (I don't know what happens with your team). In the next update, you have to add a sound that indicates where the zombie is and a sound when the player gets hit. Sometimes the zombies spawn behind me, and I don't know what's going on. Then I just go into the nanobot phase.
About the gun. I just don't think the pixel particle effect when you shoot is exactly what you need in this game due to the art style. You need the real one that matches the graphic. If you want to keep this, I think a graphic like Doom is exactly what you guys should choose.
About the nanobot. I think a nanobot moves around our blood vessels, and ours are not prickly thorns. That's a little misconceived for me. I don't know; if you want to make it a little challenging, you can make it avoid blood cells.
And yeah, you may consider Doom's art style because your art style (for now) just doesn't fit (I don't know other people's opinions, but at least for me). Good luck, guys!
Thank you! Indeed our goal was to get it playable and that barely landed in time today :) Between work, family and a wedding (I got married this weekend), it was a bit tight! Definitely on the sounds (forgot that in my devlog but yep, mandatory addition). Also correct on the pixel particles, I had rigged that as a place holder but no time to do anything else :)
Thanks for playing and the honest review! :)