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A jam submission

When Death Gives you Lemons...View game page

Lemonade Stand Zombie Game: Theme = Last "Stand"
Submitted by Crevlorne — 2 days, 19 hours before the deadline
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When Death Gives you Lemons...'s itch.io page

Results

CriteriaRankScore*Raw Score
Music#1333.5833.583
Aesthetics#1533.9173.917
Sound#2513.1673.167
Story#4882.2502.250
Fun#5222.7502.750
Overall#5652.6672.667
Theme#5692.8332.833
Mechanics#6312.3332.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
2D animated Zombie - by Assets Brush, Music: Peaceful Audio Ambiance by UNIVERSFIELD Source: Free Music Archive License Type: CC BY-SA

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Comments

Submitted(+1)

Nice work!

Submitted(+1)

Nice level design; the different layers of parallax backgrounds give it a 2.5D feel. The ethereal music goes well with the theme. The floaty jump mechanics worked well since you are a ghost.

The setting seemed interesting. Would have liked to understand a bit more about the context (e.g. what are we doing? how did we get here?). But this seemed like a good prototype to build on the other aspects of the game.

Submitted(+1)

I think the atmosphere is really good, the area feels nice and large like I can see something new if I go further. Really nice job on it!

Submitted(+1)

Very aesthetic! I grabbed most(?) of the lemons but I couldn't get back up from the slanted area. Vibes are excellent though, the music and art really work well. Nice job!!

Developer

Yeah, the right side of the level I didn't judge the gap well, going to see if I can patch that if I have time. My personal solution atm is to hop off of the zombie's head. 

Thanks for the feedback! Art is currently what I struggle with most, this is the first time I've hand-drawn assets for a game, so I tried to keep it simple. The zombie head isn't mine though, didn't have time unfortunately. 

Submitted(+1)

The lighting effect and the parallax scrolling are nice but unfortunately they slows down the game on my poor Mac. So I couldn't really play the game, unfortunetely, and since I was stuck in the bottom I quickly gave up. Still, a good start!

Submitted(+1)

I like the atmosphere and the music. is the game winnable? I was stuck in bottom right 

Developer

Ah, I see what people are talking about now. I assumed people were getting literally stuck, but the problem seems to be making the big jump back to the main area. Technically, you can cheese it by jumping off of the zombie's head lol, but that's not the intended method. I goofed, let me see if I can fix that jump and update.

Submitted(+1)

Hey, funny how similar our ideas were (though very different in execution)! I really enjoyed this, the paper aesthetic is brilliant and the music and lighting give it a really nice ethereal vibe. Nice work!

Developer(+1)

Thanks! I played yours as well, and brilliantly done! I was alone and had very little time to work this particular jam so I had to be very minimal and strategic in my approach. My goal for this jam was to hand draw some of the assets for the first time(especially since I'm a musician, NOT at all an artist), and I went with the crinkle-paper look because I didn't have time to also animate them. I'm glad it worked out well.

Submitted(+1)

The floaty jumps are nice. Also nice not dying the second I touch an enemy which I tend to do. I did get stuck in the bottom right. Not sure if I missed something or I just didn't have the jumping skills for it

Developer

Oh thank you, I'll check and see if there are any grounds in that area you can get stuck on. I probably need to bug fix some stuff.  I was planning on having a UI element to show number of hits you can take, but had to cut that. You get 5 hits I believe. 

Submitted(+1)

I love the music, good choice.

Developer

Thanks! Normally I would have made my own music, but way too busy this time around and had to be strategic about it. I used a track from the Free Asset List that was posted. Thanks for reminding me, I need to include that credit when I get a moment.