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Wolf's Revenge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #18 | 4.037 | 4.037 |
Aesthetics | #47 | 4.333 | 4.333 |
Music | #50 | 3.815 | 3.815 |
Sound | #51 | 3.704 | 3.704 |
Theme | #57 | 4.111 | 4.111 |
Overall | #110 | 3.741 | 3.741 |
Fun | #123 | 3.667 | 3.667 |
Mechanics | #242 | 3.259 | 3.259 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
Two people. Me and Rafael Pinheiro (RafaCP : https://rafacp.itch.io/)
Did you use any existing assets? If so, list them below.
Fonts: ("Road Rage" font by Youssef Habchi, "Hello Roti" font by Syafrizal a.k.a. Khurasan, "Holidays Homework" by imagex-fonts) and Music ("Evening Melodrama" Kevin MacLeod (incompetech.com), "Laconic Granny" Kevin MacLeod (incompetech.com), "Le Grand Chase" Kevin MacLeod (incompetech.com), "Moonlight Hall" Kevin MacLeod (incompetech.com))
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Comments
Nice choice of music, and the sprites are really beautiful. The different types of traps give quite a bit of variety, too.
So far this is my favourite game in the jam. The sound effects and music are so fun and creative, the story is nice. Very good game!
The art is adorable and the sound is so funny, I liked it even though I couldn't survive it for long
Nice idea. Great mechanics. Add to my collection of inspiration games.
Short, but a fun game if you like tower defenses, perfect for me because I love Kingdom Rush.
Really liked the art, looks like a cartoon. It was difficult to understand all the items at the start, had to try again a few times, but with ballista and traps I was able to beat the game, didn't even used the tower. The text of the game was a problem for me, the screen was to big for my monitor, so I had to zoom out, this made the text of the game really hard to read.
So cute! The style and the music fit really well and it was so much fun to play :)
A fun take in a tower defence game with great graphics
This was pretty cool, I really like that you made an art based tower defense that WAS NOT grid based. You dont see that very often. I played this one on my youtube and gave my thoughts and feedback if you want to check it out you can. I think if you made some darker lines to distinguish between the path it would make it a bit more clear to see what is going on but this is a great submission well done.