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Last Stand - Defend your castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #214 | 3.703 | 4.000 |
Mechanics | #248 | 3.240 | 3.500 |
Fun | #392 | 3.086 | 3.333 |
Overall | #476 | 2.932 | 3.167 |
Story | #533 | 2.160 | 2.333 |
Aesthetics | #677 | 2.469 | 2.667 |
Music | #928 | 0.926 | 1.000 |
Sound | #941 | 0.926 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
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Comments
Fun, simple game! I definitely see the potential in scaling with different pathways for the enemies, different visuals for the enemies, a nice pew pew sound. But overall, a good game! It would help to be able to see where I am shooting for ranged attacked, but other than that, it's relatively intuitive!
Excellent game. Becomes increasingly difficult when you defend the castle multiple times with more enemies appearing with an increase in speed. Despite simple graphics the game mechanics are solid. My highest score was 38 kills. Keep up the good work :)
I managed 50 kills. It's lacking polish obviously, but don't worry about that. It's a good start for a game. If it's playable, it's a success! :)
It would have been a bit easier if you could see your range attack and some sounds would have been nice.
You're totally right. But unfortunately time was running short so I couldn't implement that anymore.
Quite fun, i'll be honest I was getting pretty complacent after a while, but was swiftly shown the error of my hubris when the enemies pushed me straight back to the castle, the enemy scaling was tuned very well to sneak up on you