On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Last Stand - Defend your castleView game page

A simple game where you have to defend your castle from ever increasing numbers of enemies
Submitted by Jonas0092 — 4 hours, 19 minutes before the deadline
Add to collection

Play game

Last Stand - Defend your castle's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2143.7034.000
Mechanics#2483.2403.500
Fun#3923.0863.333
Overall#4762.9323.167
Story#5332.1602.333
Aesthetics#6772.4692.667
Music#9280.9261.000
Sound#9410.9261.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
The Godot Icon

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Fun, simple game! I definitely see the potential in scaling with different pathways for the enemies, different visuals for the enemies, a nice pew pew sound. But overall, a good game! It would help to be able to see where I am shooting for ranged attacked, but other than that, it's relatively intuitive! 

Submitted

Excellent game. Becomes increasingly difficult when you defend the castle multiple times with more enemies appearing with an increase in speed. Despite simple graphics the game mechanics are solid. My highest score was 38 kills.  Keep up the good work :)

Submitted

I managed 50 kills. It's lacking polish obviously, but don't worry about that. It's a good start for a game. If it's playable, it's a success! :)

Submitted

It would have been a bit easier if you could see your range attack and some sounds would have been nice.

Developer

You're totally right. But unfortunately time was running short so I couldn't implement that anymore.

Submitted

Quite fun, i'll be honest I was getting pretty complacent after a while, but was swiftly shown the error of my hubris when the enemies pushed me  straight back to the castle, the enemy scaling was tuned very well to sneak up on you