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The Last Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #170 | 3.429 | 3.429 |
Theme | #327 | 3.429 | 3.429 |
Fun | #339 | 3.214 | 3.214 |
Sound | #477 | 2.571 | 2.571 |
Story | #505 | 2.214 | 2.214 |
Overall | #509 | 2.857 | 2.857 |
Aesthetics | #659 | 2.571 | 2.571 |
Music | #827 | 1.286 | 1.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
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Comments
I liked the mechanics behind the revolver reloading. It reminded me of Gloomwood. Nice job
Thanks! and I got some inspiration from Gloomwood :)
La mecánica de la pistola es muy interesante.
Thanks! :)
Really liked the reloading mechanic and the dark atmosphere, however when a run through the zombies i think their chase sounds stacked so i had like 40 zombie screams going on at the same time, might have been a bug, lovely game overall.
Thanks! and the zombie sound stacking part I knew but I didn't know how to fix it :)
nice vibe you set for the game. it is full of intense moments. had fun in every moment of it. Nice job on this submission
Thanks glad you had fun :)
Atmospheric and quite tense. It took a while to get used to the reload mechanic but I liked how different and innovative it felt! :)
Thanks! glad you liked it :)
Enjoyed the reload mechanic, not something I've really seen before!! Thought it was pretty challenging though, could have done with a couple extra hearts. Thanks for creating this :)
Thanks! glad you enjoyed it :)
I really liked the manual reloading mechanic because it makes you think twice before committing to a gunfight. I feel that mechanic has the potential for a full survival game. The only thing is that I didn't know which bullets were used and which weren't, so I had to use all of them, extract all the bullets, and insert new ones. That process takes a really long time, and worse if multiple zombies chased you.
I couldn't slide because my hand didn't reach all the keyboard keys at once, so controls must be optimized.
Overall, I nice well-implemented idea.
There is a very small change in the back of the bullet when it is used and the controls part I need to learn to add key binding. Thanks for playing glad you liked it :)
I think I can't play it with my touchpad, I'm not able to shoot ^^ I'll give another try tonight on my gaming PC :)
Thanks :)
The reload mechanic is interesting, it takes some time to get used to it, but it adds to the gameplay. Good atmosphere. The level is a bit too repetitive but otherwise is fine. Good SFX. I enjoyed playing.
Thanks! glad you enjoyed it :)
Damn, the reloading mechanic is really clever! It's also interesting how this game manages to create an atmosphere even with simple visuals.
Thanks for playing :)
Interesting reload mechanic, nice progressive difficulty and the spacial audio works really well with headphones on. Good Job!
Thanks! glad you liked it :)
Very creative mechanic with manual revolver reloading, loved it! Level design is a bit repetitive but overall really fun concept!
Thanks! It was my first game in godot after moving from unity to godot so i didn't know how to make the map :)
Oh it took me a while to figure out things (even tho i read it before start playing) but it was a very nice mechanic! It would be nice if i could just drop all the bullets more easily. But i had fun with this game.
yeah I should have added photos explaining how to reload. glad you had fun :)