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A jam submission

Space Cowboy AdventuresView game page

As a space cowboy, your ship crashes on a ruinous planet. Empower yourself as you search for parts to repair your ship.
Submitted by Dysteny — 49 minutes, 41 seconds before the deadline
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Space Cowboy Adventures's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#863.7753.775
Music#913.7003.700
Mechanics#1013.6253.625
Overall#1043.7503.750
Story#1453.2003.200
Aesthetics#1853.8503.850
Sound#3043.0753.075
Theme#4233.2253.225

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
"A platformer in the forest", "Platformer basic tileset: grass and rock", "Stone platformer tileset", "Deep Space", "Joining Forces", "Stellar Trailblazer", "Orbital Graveyard", "Star on the Horizon", "Swishes Sound Pack", "ATARISTOCRAT", "MEGAMAN10", "NES Cryllic", "VSansSerif8bold"

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Comments

Viewing comments 33 to 14 of 33 · Next page · Last page
Submitted(+1)

Really cool game! Loved the overall atmosphere, played nicely and the array of scattered optional upgrades was a cool touch. I may have cheesed the big old bird a little bit, but I had to get out there safely. Really enjoyable, nice one!

Submitted(+1)

Nice game, love the upgrades and progression. See the same issue as we had in our game during development is to make enemies jump from one platform to another, at the end of your game most of the enemies just sink at the bottom)

Submitted(+1)

Cool game, I enjoyed the look and feel of it. Great submission!

Submitted(+1)

Awesome game! I immediately recognized the risk of rain inspiration and felt right at home. Really glad it had gamepad support, it felt perfect to play that way. Ladders were a little hard to use because of their small size but it's not much of an issue when you have a ton of passive jump powerups and can just fly through the stage. Great job!

Submitted(+1)

Nice platform/fighter. Lots of baddies. Good job.

Submitted(+1)

Looks really nice, and I like the variety of enemies and powerups! Kept getting stuck on the platforms going up on ladders, but that did add an element of mechanical challenge. Great job!!!

Submitted(+1)

I'm guessing Risk of Rain played a role in inspiration; excellent work!
I'll admit I didn't realize the chests required kills to open until the game was over, but that's on me.

Awesome art, and very nicely done with the mechanics, great job!!

Submitted(+1)

Nice job on your game. The art is really neat. The game could do with a much faster playing speed, and the ladders are a little janky. Well done on your submission!

Submitted(+1)

nice mix of game designs, being part puzzler in working out how to get around to your parts, as well as the combat.
First round the giant tree took a nose dive off the platform and was never seen again :P. But the giant bird on the second planet was a lot tougher.
Great job on this.

Submitted (2 edits) (+2)

Really enjoyed this one after I worked out what I was doing.

Submitted (1 edit) (+1)

This is great! Funnily, I was talking today about how I've only played the second Risk of Rain and not the original (or new) 2D version. Now I feel I have. :D

Power ups stack pretty quickly and I was soon wrecking everything without problem, even though the difficulty timer hit the max level. Which is fine by me, I enjoy being overpowered in games!

It was a nice touch to have the previous level bosses spawn in during the next boss fight, it helps give the player the feeling of progression since the first time facing them.

I see the jump bug has already been detailed so I won't mention it further. Aside from that, it was pretty difficult for me to go down ladders which standing above them, the precision needed to use them was high. But there were always convenient cliffs nearby to jump off of instead. :)

I also appreciate the gamepad support!


Submitted(+1)

This was really fun, I really liked all the different items you managed to come up with and the game design was awesome. I didn't have the guts to challenge ol papa Groot there, but I did manage to dance my way through all the levels and leave the planet! Those flying enemies are relentless! Great job

Submitted(+1)

I liked the ambiance of the game, I think it should be better with a gamepad

Submitted(+1)

A very good take on risk of rain especially given the 10 days timeframe.
I found it a bit challenging at the start but once I got some dumbells the power scaling felt very satisfying.
The background art also looks great.

Submitted(+1)

Very good! Finished the game, then finished it again.

A lot of fun in simple mechanics!

Please fix the spontaneous jumping bug.

Submitted

Very good! Finished the game, then finished it again.

A lot of fun in simple mechanics!

Please fix the spontaneous jumping bug.

Submitted

It was fun to play this game, I liked the art and the characters. I loved it :)

Submitted(+1)

Nice entry! Also found running away and hiding during the bosses was the best approach, the return to the ship once done. Good choice of music, with nice atmosphere.

Submitted(+1)

Great job finishing your game! I had a lot of fun playing it. At first I thought it might be too difficult, but I starting getting the hang of it. Started getting pretty hairy in the last stage until I decided retreat was the best approach. Haha. Was able to finish the game.

Submitted (2 edits) (+1)

If I get time I may play more, I played just the first level for now, but even just from that by itself it was enough. It's one of my favorite submissions - even if it ended just right after the first level it was enough even just like that. I really like the music, it's really engaging gameplay and the overall atmosphere is really good. I may even consider to play it again. Excellent game, great job!

Viewing comments 33 to 14 of 33 · Next page · Last page