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Snake Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #34 | 3.897 | 3.897 |
Music | #121 | 3.621 | 3.621 |
Overall | #146 | 3.655 | 3.655 |
Theme | #179 | 3.759 | 3.759 |
Fun | #186 | 3.552 | 3.552 |
Aesthetics | #198 | 3.810 | 3.810 |
Mechanics | #255 | 3.224 | 3.224 |
Sound | #471 | 2.603 | 2.603 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
no
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Comments
I know I'm very late to comment, but this game is very amazing. The way you need to jump to avoid enemies is a great idea but initially I was confused on how to jump over the 4 enemies until I realized I needed to speed up the snake. I also love how the high score saves after people play it and register in their score. Also, the story at the beginning was very intriguing to me because of the fact that the obvious choice to make is legs and if I'm not careful, I could lose my legs forever. It was a dark theme to start but I like the idea of alerting the player to be careful while running!
This is so creative. The art is wonderful, I love the opening story cinematic. The game itself is fun but quite challenging! As others have said, I played with D help down the whole time, just in case I came across a line of ants. Nice job on your game.
Thanks for playing!! If you have any clever ideas for disincentivizing holding forward let me know! :)
Really cool game, the art is great!
Thanks for playing!!
Short and sweet little game! Charming pixel art, and an interesting intro that ties clearly the game to the them (interesting and creative interpretation btw!). The gameplay while simple reminds me of flappybird, the addictive "just-one-more-try" feeling.
Smooth game with no bugs!
If i were to nitpick, ill say I did not see much real need to press A (slow down). There were only situations where not having enough speed would kill you (e.g. no making it past the ant line), but as far as i could see, no situation where going too fast will hurt. I ended up holding down D the entire game. Perhaps a obstacle where overshooting the jump can harm you would allow for the slow-down to be more useful
Thanks for playing!! The lack of reason to slow down issue is one I've been brainstorming, and I have some half baked ideas to try to improve on that. If you have any specific thoughts I'd love to hear them!