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A jam submission

Space Cowboy AdventuresView game page

As a space cowboy, your ship crashes on a ruinous planet. Empower yourself as you search for parts to repair your ship.
Submitted by Dysteny — 49 minutes, 41 seconds before the deadline
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Space Cowboy Adventures's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#863.7753.775
Music#913.7003.700
Mechanics#1013.6253.625
Overall#1043.7503.750
Story#1453.2003.200
Aesthetics#1853.8503.850
Sound#3043.0753.075
Theme#4233.2253.225

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
"A platformer in the forest", "Platformer basic tileset: grass and rock", "Stone platformer tileset", "Deep Space", "Joining Forces", "Stellar Trailblazer", "Orbital Graveyard", "Star on the Horizon", "Swishes Sound Pack", "ATARISTOCRAT", "MEGAMAN10", "NES Cryllic", "VSansSerif8bold"

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Comments

Viewing comments 13 to 1 of 33 · Previous page · First page
Submitted(+1)

I found it a little bit unexpected that you slide on the ladders, when you do not keep moving up.

I liked the hints where the missing parts are, very subtle and a little mystirious at first.

Nice game!

Submitted(+1)

Nice platformer. Nice to play. Sometimes the characters keeps bouncing, I don't know why?

Anyway, nice submission!

Developer

Unfortunately I haven't figured out exactly what is causing the bouncing. I will say that behind the scenes the player has a few platformer quality of life things like  variable jump height (tapping jump gives a small hop, holding jump gives a big jump), coyote time (small window of time after you leave the ground where you can still jump), and a jump buffer (pressing jump when you are not on the ground preserves that jump input for a short time and has you jump if you touch the ground while it's preserved). That said, I think the issue has to do with the jump buffer and/or how I'm getting jump press inputs because it is trying to jump whenever it touches the ground.

Submitted(+1)

it was a very good platformer with beautiful art and a cute story.

Submitted(+1)

Cool game! 

I really loved the arrows pointing you in the direction you need to go to progress, that's always nice to have so you just don't blindly run around.

Submitted(+1)

Good game! I hope I can slash upward to get rid of that flock of winged trouble more easily. A zoom-in/out feature would be nice. 

Overall, good work!

Submitted(+1)

I like it! got a little hard with the dragonfly things but it's a good fun game :)

Submitted(+1)

I was really impressed with the effort and polish you put into this. Boss battles, smooth fadeouts, etc. The combat mechanics are responsive and I think you did an excellent job letting the player know what to do and how to do it, even with a fairly complicated (for a jam) control scheme. 

Awesome work!

Submitted(+1)

I really like the polish you put into the intro of the game and the game over part. I like how the ship animates into the planet and also takes off. Also the end screen displays a lot of stats in a themed menu, very cool. Was very chill despite the monsters coming for me lol, I liked mix of backgrounds and music. I am actually curious how you decided on the size for the background images, if you just scaled them up to suit the game or wanted to use a certain style / size? Astronaut with a hat is cute. Overall good vibes.

Developer

When it comes to the background images, I knew I wanted them to be big enough that the player would only be able to see a portion of it based on where they were on the stage. So if you were on the far left of the stage, you would only see the far left of the background and as you went right you would start seeing it move with you until you reached the right edge.
Originally, I thought to just take the backgrounds my artist gave and scale them up to fill the entire play area, but scaling them that much made it so big it was difficult tell what you were even looking at. So a much better solution that I ended up using in game was to have the background images scaled to be a little bigger than the lens of the camera, and have them follow the camera with an offset (parallax).

Submitted(+1)

Nice game, I liked the use of ladders. When the ship was auto repairing, I just stood with the ship and wasn't attacked which was kind of amusing

Submitted(+1)

Not sure if I'm doing something wrong. But it feels like the enemies are always too powerful that the only thing I can do is avoid them. Also never figured out what those wire looking things in the boxes are for and how to use them.

Developer(+1)

Sorry if it was unclear. When you defeat enemies, they drop "souls" which you spend to open those boxes (you can see how many souls you have in the top left). The boxes give you items that improve your character and make it easier to get around and/or fight enemies. The game was balanced around you getting at least a few items per stage rather than strictly focusing on the ship.

Submitted(+1)

The last Cowboy takes a stand to repair his ship. Amazing work. Can't believe how big this game is. I had fun playing

Submitted(+1)

Great Job , it was very fun ! 

Submitted(+1)

Loved it! Only thing it was missing was gambling. Great job! :)

Viewing comments 13 to 1 of 33 · Previous page · First page