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Prophicient's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1 | 4.833 | 4.833 |
Ingrediences | #1 | 3.667 | 3.667 |
Gameplay | #2 | 3.500 | 3.500 |
Overall | #2 | 3.472 | 3.472 |
Fun | #3 | 3.167 | 3.167 |
Audio | #6 | 3.000 | 3.000 |
Visual | #6 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is what I imagine the work of back-end engineer would look like. UI is quite ugly but functional, but the inner workings of the game are really magical, not even considering this is one-man’s work. I also like all the puns.
There is a bit of learning to properly play it, but for the game complexity it is understandable. One major problem I see is the lack of information on the block constrains other than error message. A tool tip would be nice here. Code editing could be improved from the text editing perspective and programming perspective. Instead of JSON for example, something like OpenSCAD could be used, since it is also working with shapes. Provided documentation was quite helpful, but it could be mention that it is external one (it looked like it did not work until I accidentally alt-tabbed and saw multiple documents opened).
I really like the idea here and I hope the game will be improved sometime in the future.
Big thanks for the feedback! I agree and a JSON-less future is planned for Prophicient (and much more!). Until then, god is stuck with Windows95-ahh interface :)
This game is quite a surprise to me. Yes, it doesn’t have well matched graphics (although the hand drawn story screens are good). Yes, the controls are extremely quirky. Yes, the game mechanics of prophecies, money and profits is odd. But. There are the puzzles. This game has awesome idea of having player write their own procedural terrain/rock generator to satisfy needs of the miner driven by computer. This is the “inside out” ingredient used to its fullest. To me it was fun to come up with various math expressions and functions to cover required terrain types and allow for gold mining. The idea’s execution has some rough edges that should be polished.
First, I would consider changing the Structured Quarry Language (I love this name btw) to be as simple as possible to type; JSON has many quirks and unnecessary characters for this role. Also, I had no overview of available math functions (I only found out a few by trial and that logic operators are not supported). Neither there was any parentheses matching helper.
Second, I would consider completely changing the way the feedback looks - there are error messages shown, but not nicely; there are colored squares, but no hover tips on them.
And last thing, the tutorial could be interactive.
The other ideas of the game… I would consider throwing them out and rethinking them. I have played it as a puzzle, always hard difficulty, didn’t get to point of thinking about game economy etc. It seemed to be forcefully tacked on. I see the game as a very prototype of very interesting idea that should definitely be developed into some puzzle game / math education tool.
Thank you for the excellent write-up. Here are my main ideas about the future of Prophicient:
All of this is also held back by all the technical debt accumulated in the project. E.g. there is no level editor, spaghetti code, etc. I will try my best to make this into a complete game.
This game is missing a key component, a SIMPLE and BASIC INTERACTIVE tutorial for the programming language used to play the game. After a long time, I kind of understood how some of the language works, but I have no idea how to actually use it to play the game. It's simply too confusing :/
However! I really like the UI and graphics! It's clean and works very well! I must say, this game has one of the best UI's (on a technical level) out of any gamejam game I've seen so far.
The music is also pretty relaxing, and simply nice.
Also, the theme is really interestingly implemented! Really like the idea!
If the game was explained better, I believe it could've been actually fun, but sadly I only got confused.
Definitely! As a one-man project, it currently is more of a proof-of-concept, than a complete package. But it is reviews like these that give all the motivation to change that (update coming soon?). Thank you for playing!