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A jam submission

Dr. Swan's LaboratoryView game page

Submitted by BoldBigflank — 1 hour, 1 minute before the deadline
Rated by 9 people so far
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Comments

Submitted(+1)

Yay! You finished it. This was a fun play. The volume on the puzzle of the wavy lines is significantly lower than the rest of the game. So I cranked my volume up and when I succeeded everything was yelling at me. There is a problem with the elevator puzzle but the problem is that I wasn't paying attention XD I eventually realized that the buttons on both sides did different things and finished the game. Good stuff. Solid entry.

Submitted (1 edit)

I could not figure out what I was supposed to do with the computer, and it was too loud and uncomfortable to stay for long enough to figure it out. The puzzles before that point were fun though, and I think if the sounds were less harsh this could be a fun and simple way to implement an escape room.

Developer

Thank you for trying it and thanks for the feedback. I changed that puzzle so the volume isn't so different from the rest.

Submitted(+1)

The game’s sound design is a little harsh - some beeps are much louder than the text-to-speech and harsh on the ears. I think the visuals are excellent to help sighted players orient themselves, and I like the simplicity of the walking / examining mechanics, with only 4 hotspots in each room.

I do think the sound is too harsh for me though, and it’s uncomfortable to keep playing this way. Let us know if this is fine-tuned, please!

I did not even figure out the first task. Some 3 melodies. It is not clear what to do with them, it is not clear which buttons to press, it is not clear what is required of me at all.Я не разобрался даже с первой задачей. какие-то 3 мелодии. Непонятно что с ними делать, непонятно какие кнопки нажимать, непонятно что вообще от меня требуется.

Developer

That's fair. I made an update so that more helpful information is given to guide you.

Submitted

It’s a great start. I had some trouble understanding the potion temperature puzzle with audio alone. I might look into tweaking how the sounds are pitched and filtered relative to the moving target, so it’s easier to know when you’re in the sweet spot. After that, it was unclear to me what new things opened up after the combination puzzle, but I felt like a genius solving it. I’m excited to see where this might lead next. Nice work!

Developer

Thank you for trying it. Yes, I agree it would be better to make a more distinctive trouble zone and possibly some spoken feedback there. I updated the game to present more helpful information about what to do next.

Submitted(+1)

This is definitely going in the right direction. I hope you finish this. I look forward to properly playing this.