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A wolf's Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #34 | 3.727 | 3.727 |
Design | #35 | 3.636 | 3.636 |
Gameplay | #36 | 3.364 | 3.364 |
Overall | #41 | 3.545 | 3.545 |
Fun | #41 | 3.182 | 3.182 |
Theme Use | #43 | 3.818 | 3.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What was the theme you used for your entry?
Feel good Adventure
What was the most challenging part of making your entry?
the character Controller and the main wolf art that I didn't get done :(
What was the most fun part?
when the character was working properly and detecting the ground was happy then lol
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Comments
Very cute! You used your theme well.
awesome
I love art and music! But I think gameplay is too simple. Maybe you should make more paths to make player search apples and water and not just going straight forward. Overall I liked the game, because it is relaxing and beautiful!
thanks. As for the game play being to simple I didn't spend as much time on it as I did on the art for the game. But if I was going to work on the game more in the future I would definitely take your suggestion for multiple paths and such to heart.
I really liked this. Simnple but nice game. I absolutly LOVED the soundtrack :)
I'll just add 2 points tho.. the slopes perhaps were a little too steep. Happened that my wold would just slip down or get blocked on them,The parallax effect also was maybe a little too high? For some reason it made my head spin a bit.. but that could be something happened just to me xD
yeah I really didn't want to have the slopes make you slid at all but never got to working on that part of the code instead of using a rigidbody to handle gravity and such. And yeah the parallax is going backwards which James made note of didn't even notice it till he mentioned it so that might be another reason why it was jarring to you. Thanks for the feedback though glad you were able to enjoy it despite the issues.
That was fun! Very demanding wolf back in the cave though :D The wolf howl was a fun addition :D Just a couple of minor tips, it looks like you used a rigidbody for the player (if I'm wrong ignore this) and you have some jittery movement when touching the walls or slopes, and usually on the rigidbody switching the interpolate setting to either interpolate or extrapolate should fix that. Your parallaxing background is also working in the opposite direction to how it should, so I'd recommend changing the speed you have it at to a minus value to switch it around :) But this was a fun entry overall! Nice work :)
well then wonder why I didn't notice my background moving in the wrong direction. And yeah I used rigidbody didn't have time to write my own code to control gravity and such I'll try out the interpolate thing though thanks for the tips.
I've done the exact same thing with the backgrounds before and didn't notice until someone said it to me, that's what made me think of it :D
Did you do the art yourself? Very nice!
all the art but the wold sprite was made by me I ran out of time working on my wolf sprite so just used a free one
Thank you very much dear! I enjoyed playing your game. :) I was a little disappointed when I pressed e and my wolf didn't howl but after pressing a few more keys I found out that q made me howl! Great work!
ahh well then I will have to fix that in the description.
Cool little game ^^
Is it a loop or sometime by playing other things happens? i think it was quite relaxing as an experience ^^
Great you managed to finish on time :D
yeah there is nothing else to the game. Didn't have enough time to make any thing else sadly
it still awesome that you did it ^^
Congrats on finishing the game :D
thanks, and good job on your game as well