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A jam submission

Discrete OrangeView game page

A puzzle-platformer for Game Boy Advance, with discrete movement
Submitted by Tardigrade (@RobertGlucose) — 1 day, 13 hours before the deadline
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Play Game Boy Advance game

Discrete Orange's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#14.6674.667
Originality#14.6674.667
Audio#24.0004.000
Graphics#24.3334.333
Overall#24.5004.500
Technical#83.6673.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Great game concept! It comes with a lot of content too. I have enjoyed a lot solving the puzzles.
  • Excellent entry! Such great attention to detail here. Absolutely charming.
  • Great submission! Even though I don't usually like puzzle games very much, I've enjoyed your game a lot! One of the best entries of the jam IMO. Some notes: - Watching your trailer I thought the game was going to be a bit clunky, but the MC movement works great when playing it. - Awesome sprite art and nice music too. - I like that you've added optional content with the chocolates. In general the game is very polished.
  • Really delightful in every aspect - it looks and sounds great, the mechanics are robust and the puzzles are super well-designed, really had me scratching my head!

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Type of submission

Game

Existing assets
Graphics, fonts, sound effects and music are Public Domain or CC.

Tags

Puzzle
Platform

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Comments

Submitted(+1)

I love the concept of the game. Very smart puzzle and good art. Good work! 

Submitted

I like the harmonious color palette and the concept ((super well done)) of simultaneity between turn-by-turn and instantaneous, as well as the on-the-fly tutorials.
Alas, I must have missed something because I'm totally stuck at the 5 rocks zone (I feel like I've tried every move combination).

Developer

If you're stuck somewhere, you can always choose "Next Level" from the pause menu. 👍

Submitted

Wow, just wow. Really well polished and the idea is expertly executed in my opinion. The rules all make sense and nothing feels arbitrary. The last two sections of level 5 were a real brain buster but genuinely a joy to solve. I'm really amazed at how much you've squeezed out of this and to think we both had the same timeframe to make a game. The idea is properly fleshed out and new mechanics are slowly introduced to spice things up. I could see this being a commercial release with only a few minor touch ups.

Submitted

this is such a fun concept, and really well polished too! there's a constant tug-of-war between the part of my brain that looks at it and goes "ooh, 2D platformer!" and the other part of my brain that's aware of the need to think about space differently to have any hope of reaching the end, let alone the chocolates. good stuff

Submitted

This is beautifully polished with an amazing soundtrack, great work! The only thing I would suggest is an interpolation animation so when the player moves, the player sprite smoothly moves between discrete positions.

Submitted

The idea isn't bad, but I think the use of disparate timing mechanisms hurts this game. The timed blocks, and movement platforms have a lot of interactions where I can figure out what the result will be, but I'm left confused as to why. Adding in that gravity has its own time variable then just makes the whole endeavor feel arbitrary. I also think the puzzle design is sometimes a little too reliant on making the player travel to find an offset, especially in places where screwing up the first time means backtracking around the whole puzzle area.