Nice runner game. Cool graphics.
I guess meteors spawn randomly. Sometimes that produces an unfair situation. But it is a very addictive game.
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #98 | 3.583 | 3.583 |
Graphics | #123 | 3.667 | 3.667 |
Overall | #167 | 3.367 | 3.367 |
Gameplay | #178 | 3.000 | 3.000 |
Gameboy Soul | #216 | 3.250 | 3.250 |
Interpretation of the Secondary Theme | #230 | 3.333 | 3.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
Actions take place in space. The player can change in size: becomes smaller and more agile or larger but invulnerable
The art is really cool! The pre-rendered clay-like graphics nail that dour tone, which is further emphasized by the rusty palette. Having to strategically dash past meteors was also very fun!
The full restart on a hit was fair, it matched the shorter arcade style of gameplay, but I do think it should've gone back to the beginning of gameplay instead of booting to the menu.
I could be wrong about this, but it seems like in terms of pure score, the shrink is easily the best powerup. It makes it fairly easy to outrun meteors and reduces the time it takes to finish.
The audio is very imbalanced. The running sound and the winning music is a good deal louder than the regular music, and the hit sound effect is a LOT louder than the other sounds; it peaked my speakers to +2.0 dB!
All-in-all though, great work!
Fun and unique game. I like the vibe that the visuals and music give. I think having the one hit kill is a little harsh but good work overall!
This definitely feels unusual. The graphics are very original. The color scheme has good contrast. Dodging can be challenging but fair. Catchy soundtrack.
I have to say, though, I'm not a fan of the one-hit kill. Also, I had trouble figuring out what the powerups do.
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