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A jam submission

Love MagneticView game page

GameBoy-like platformer puzzle made for GBJam
Submitted by Abby's_funhouse — 15 hours, 14 minutes before the deadline
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Love Magnetic's itch.io page

Results

CriteriaRankScore*Raw Score
Soundtrack/SFX#2082.8693.429
Interpretation of the Secondary Theme#2902.8693.429
Overall#2922.5823.086
Gameboy Soul#2992.6303.143
Gameplay#3022.1512.571
Graphics#3152.3902.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
"Love Magnetic" is a platformer about "magnetic love," hence the name, and space. More specifically, the space within a relationship. In this game, you have to manage the space between you and your partner until you're able to reach them. Managing your space improperly can result in a catastrophe.

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Comments

Submitted(+1)

This was a fun platformer. I found it interesting how the person you are trying to reach gravitates towards you and can also die to obstacles. I appreciate the levels being short since you got to start over from the beginning if you die. Also the music slaps in this game.

Developer(+1)

Hi, I hope you enjoyed playing it, and thx for giving it a try. The soundtrack was actually made in a single day :p. 

Submitted (1 edit) (+1)

Good game! The levels are short but challenging. I wasn't able to finish, but I was compelled to try levels repeatedly.

Developer

Hey, I appreciate the feedback, thank you for playing. 

Submitted(+1)

Ok wow, this game's really fun! At first I was like "aw man, I can't believe I have to start over from the beginning every time I die" but... levels are really fast and it's almost a warioware-like flow state when you get really far in! The lover just kinda ascending towards the player like a magnet is fun too.

My only gripe is that sometimes the lover dies offscreen, which can be frustrating near the end of the game. Didn't beat it but I liked how the difficulty increased each level.

Def an underrated entry. Music is solid, especially the 4th(?) track where it gets dramatic and fun. :)

Developer(+1)

Aw, thank you so much for this sweet reply. The lover dying offscreen was actually intended, it forces the player to keep moving fast, but maybe it should have been explained better. And thanks for appreciating the soundtrack, i made it in one day XD. 

Submitted(+1)

Congrats on your submission!  I didn't beat it, but I think I got connected with my other half 4 times I think.  My native screen resolution is super high so it was difficult to see the game on my screen, but I kept dying because I would be holding a direction and then I would start in the new area and I would be moving towards a hazard and die.  I had to keep trying over and over because it happened so quickly.  

Developer(+1)

Thank you so much for playing, I believe I overtuned the movement indeed, it is just too fast for such a tiny screen. 

And also thanks for the feedback I will add transitions in the next update  so that this problem doesn't happen anymore. 

Developer (1 edit)

Hey abby here, just for context my game isn't a puzzle anymore, but I forgot to change the description and now i can't change it. I'm sorry :p