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A jam submission

Relics of the Space - Jam EditionView game page

You are a space traveler looking for treasures in this small dungeon crawler inspired by the game boy era.
Submitted by gatomocho (@gatomochogames) — 1 day, 8 hours before the deadline
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Relics of the Space - Jam Edition's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#204.4094.409
Overall#513.8643.864
Graphics#534.1594.159
Gameplay#893.5453.545
Soundtrack/SFX#1083.5003.500
Interpretation of the Secondary Theme#1503.7053.705

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The outer space is where this game happens. Also the word is included in the name :)

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Looks fantastic, especially the environments. I enjoyed navigating the mazes, and appreciated that there is some flexibility in the order you tackle the exploration.

The music is also good, though it begins to feel a bit much after a while.

The ontrols felt a little sluggish for a game that required dodging enemies. Also, having to be in just the right spot to walk through a door annoyed me a few times.

Submitted (1 edit) (+1)

One of the bests of the jam! Looking for more :)
EDIT: Any chance of a downloadable version?

Developer(+1)

Sure! I can prepare a build and upload it once the rating period is over.

Submitted

Ah got pestered by the can't land on the sun thing too. think it happened when i went over the suns coordinates when i tried to go through the door on the right. it will lock out controls for firing but not dashing. 

neat zelda-esk rogue and souls like. if i had any qualms it would be the doors.


Developer(+1)

Apologies for you having to deal with that issue. It happens when the spaceship didn’t fully stop before the transition to the stage. I’m fixing it along another couple of issues once the rating period is over.

Thanks for your feedback!

Submitted (1 edit) (+1)

That was fun! It's a solid Zeldalike with cute art and well-implemented mechanics.

I personally liked the slightly inertial movement, especially after obtaining the roll. It was especially helpful during that room with the two pits and the two saws.

The audio is a bit imbalanced; the music is a bit louder than the sound effects.

I don't know how this happened, but on my first run, in the room with the katana, I accidentally summoned the fidget spinner and skipped the secret station completely.

Great work!

Submitted(+1)

I really liked the art it felt so authentic! This would be a hit on gameboy! Nice job :)

Submitted(+1)

I just played your game. Big fan of Zelda but also a big fan of Binding of Isaac, so I really liked this game. There are some things I would have changed, for example, the velocity of the player (although it was nice to have the power-up that allows the player to do the "link" movement and move fast). Also, it's really hard! (something that my game has, too). But I guess that's where the GB soul comes from.

Nice entry! Hopefully, you play mine, I'd like to hear about your feedback!

Viewing comments 26 to 21 of 26 · Next page · Last page