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A jam submission

Ship PointView game page

A space game created for GBJam 11
Submitted by ToniPortal — 1 day, 19 hours before the deadline
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Ship Point's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Secondary Theme#1993.4793.667
Soundtrack/SFX#2372.6352.778
Overall#3052.4882.622
Graphics#3192.3192.444
Gameboy Soul#3342.2142.333
Gameplay#3401.7921.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
We're literally in space, with the required resolution

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Comments

Submitted(+1)

Wow, those are real fast meteors.

Interesting idea, but the gameplay should be adjust.

Developer

Thank you for the time ! That’s what come from all feedback, asteroids go very, very fast xD

Submitted(+1)

Nice. I also believe that indeed the loading time is extremely slow. The sound is nice!

Developer(+1)

The loading time is extremely slow, Because I think it was too strong, but seeing the feedback and looking back a few days, I have some changes to make!

Submitted(+1)

Congrats on your submission!  The music was pretty cool at first, but then began to get a bit repetitive for me.  It could be because I kept dying over and over, I don't know if that's why it was repetitive haha.  I would sometimes shoot and I would be hit and the laser would fire but it didn't hit the asteroid.  I think it appeared behind the asteroid, I'm not 100% sure.   I really liked the idea, but I felt the amount of times you could shoot the laser vs the number of asteroids that came up were a bit unbalanced.  I think the most points I got were about 20.

Developer(+1)

It’s my first game jam! It’s really cool to see people testing the game :) And to see with the same limitation/time what other people are doing!

The game is quite hard yes, and the music quite repetitive when you play a minimum, I’ll think about adding some! As for the shooting, it’s possible that because of the speed of the asteroids it goes after, see if it’s a real problem as you say!

Otherwise for the speed of asteroid and loading I think I can fix it!

Submitted(+1)

I think the blurring on your text in the menu might put you over the four color limit. Also, the rocks fall very quickly, and the gun takes a long time to recharge. I think it could be improved by adding more rocks, but having them fall slower, and giving the gun a faster recharge. Alternatively, the rocks could be stationary, making it a decision for the player how fast to fly through them, giving them more control. I like the animation on the flames and the stars, and the death animation for the ship is really nice!

Developer(+1)

First of all, thank you very much for the feedback! Maybe it’s more than 4 colors, I’m sorry if that’s the case! The web export won’t take my font, I don’t know why xD

As for the rocks, I had no idea I could do that! I’ll try putting them in stationary and see!

Submitted(+1)

the ideia is good, but the rocks falling down is too fast to avoid or react in time, and sometimes the shoot doesnt load fast and eu got 'free" hit on your face. 

Developer (2 edits) (+1)

Thanks for reporting the problem! I think I can fix it, in next patch ! If you have any ideas/bugs tell me