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A jam submission

Constellation DefendersView game page

Defend the stars against an existential threat from beyond the universe! Made for GBJam 11.
Submitted by SoysCodingCafe — 2 days, 5 hours before the deadline
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Constellation Defenders's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Secondary Theme#1923.5003.500
Soundtrack/SFX#1963.0003.000
Gameplay#2002.9002.900
Overall#2243.0603.060
Graphics#2293.1003.100
Gameboy Soul#2822.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game match the theme?
The game is set in space, where you pilot a mech to defend the stars against entities from beyond the universe.

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Comments

Submitted

That was fun!

The stun state might need a bit more visual feedback, it felt like my controls were unresponsive at times until I realized I was getting stunned. Other than that, very solid entry. Congrats!

Developer

Thanks for playing, I’m glad you enjoyed it! I feel like I could benefit from taking some inspiration from your game and adding some flickering effects and cracks when you get damaged.

Submitted

"Constellation saved!" there is one star left and it's fading away.

Jokes aside, that was interesting! Surprisingly grim, but competent, complete, and atmospheric.

The stun mechanic was very confusing at first; I thought, by spamming the blade button, I was accidentally activating some weird melee combo move that was also bad and slow. Realizing that it was from being hit made me feel better, especially since the area of effect attack offsets the stun and prevents a degree of stunlock!

All-in-all, great work!

Developer(+1)

I’m sure constellations grow back, right? :P Thank you for playing, and the feedback! I think I’ve mentioned the confusing aspect of the stun mechanic in other comments, but you’re right, it was initially introduced as a way to prevent stunlock due to being swarmed. It was also supposed to be a slight punishment for getting hit, without having to develop a health system, but I’ve found that it can actually be tactically advantageous to let yourself be hit in certain situations so that you can then sweep through a group. Thanks again!

Submitted(+1)

Awesome soundtrack!

Developer

Thanks!

Submitted(+1)

simple and fun game. I liked the art style, well done!

Developer

Thank you!

Submitted(+1)

The graphics were sick, game play could use some more feedback I think, but I really liked it :D

Developer

Thanks for playing, I’m glad you enjoyed it! Any particular feedback you’d be looking for? I’ve already had some suggestions of having the player shake or flash when stunned, but I’m open to ideas if you have any, or specific effects I could look into!

Submitted(+1)

Darn space bugs tryna eat our constellations! I will save them!

But then the game said "YOU MURDERED THEM ALL", and I had a "Are we the baddies?" moment...

I like the music! And the variable color-palett is wonderful!

Developer(+1)

Thanks for playing, I’m glad you enjoyed it! You murderer :P

Submitted(+1)

Really fun, but I'd even say a little too easy. Level select screen is def somewhat a Gamboy game would have

Developer

Thanks for playing! The levels go in ascending difficulty from Cassiopeia->Cepheus->Ursa Minor->Orion->Random, so if you only tried one of the earlier levels I recommend trying out one of the later ones. If you find those too easy then you’re a lot more skilled than me, and I gotta design some tougher enemies!

Submitted(+1)

I like the idea of managing multiple outposts.  Polishing up the moment and controls, and I can see myself playing it nonstop.

Developer

Thanks for playing! I definitely struggled with getting the movement feeling good. I tried switching to velocity based movement for the player, but I ran out of time to get it working, and had to switch back. I wanted to try hit a balance between it feeling intuitive to control, while also having the clunkiness of the Game Boy.

Submitted(+1)

The color cycling option was a neat feature, and I love the A+B attack!

Developer

Thanks for playing, I’m glad you enjoyed it!

Submitted(+1)

color palate change was a cool idea , killing enemy's was fun 

but in end of the day I felt guilty for killing them all :(

sound design and art are nice and overall a solid entry . keep going ;)

(Plz check my game out)

Developer

Thank you for playing, I’m glad you enjoyed it! If only there was a way to resolve the conflict peacefully…