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Space Pickles's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #216 | 2.840 | 3.667 |
Graphics | #259 | 2.840 | 3.667 |
Gameboy Soul | #263 | 2.969 | 3.833 |
Overall | #271 | 2.763 | 3.567 |
Gameplay | #274 | 2.453 | 3.167 |
Interpretation of the Secondary Theme | #309 | 2.711 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
It takes place in a alien pickle factory in the middle of space.
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Comments
Great game! The presentation & simplicity is nice. Love the GB overlay & SFX as well. The instructions for what is acceptable were unclear. I assumed the first object that came across the conveyer is the ideal alien pickle candidate. I ended up with a net neutral score with $120 in profits & $120 in losses.
This is Papers Please mixed with I'm on Observation Duty if it was made on gameboy, with a decidedly pickle theme and I'm all here for it. I love the sound effects and the screen shake, it makes it feel so much like a gameboy game. When my results started popping up and there was that rumble and screen shake, I was like *chefs kiss* gameboy vibes. My only issue was I was a little bit uncertain what was a pickle and what wasn't, like I don't entirely see a problem with a pickle as big as a jar so you have to like dig it out with a spoon, but also I'm pretty sure that's one that should be rejected.
Fun little game, nice work!
Reminded me of a warioware game, has potential for that kind of frenetic wacky fun.
SFX are good (I liked the low rumble of the factory floor in the background).
I might suggest having multiple types of products (3-4) with reference images in the background, to keep the player guessing. With a reference image handy you could be a lot more devious with imperfections and with variety you could make the player have to dart thier eyes around a lot more. Without a reference image the defects have to be very obvious, and you sort of zone out around 3PM with only one thing to look at.