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KosmoKorto - GBJam11 edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #175 | 3.130 | 3.500 |
Gameplay | #198 | 2.907 | 3.250 |
Overall | #216 | 3.108 | 3.475 |
Gameboy Soul | #217 | 3.242 | 3.625 |
Graphics | #238 | 3.019 | 3.375 |
Interpretation of the Secondary Theme | #240 | 3.242 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The game takes place in a space conflict where the player must lead his ship, as well as the allies he makes, into another branch of the universe to find calm there.
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Comments
You've built some Impressive systems here--you have the infrastructure for quite a strategy game!
The graphics are clear. The music is pretty good, although it gets to be a little much after a while.
I'm not sure if I was doing something wrong, but I couldn't get any tactical options. In every battle, the only thing I could do was fire the pulse cannon. Additionally, some enemies were not fighting back.
A decent mix of FTL and pokemon which suits the gameboy theme. I really liked the music and I think the idea of a project like this has potential. The strategic depth of rpgs is a smart way to make an interesting game on limited hardware. I also like the look of the graphics. The dithering used for shading looks very crisp and authentic.
The menu controls all feel good, and when I was navigating around the map (using a keyboard) my inputs always made sense. I was able to navigate the information well.
A few quality of life things:
I might have an "auto turn end" feature if there are no valid actions to be taken by the player, even if you allow some folks to toggle it off if they don't like it. It got a bit tedious double checking everything to see whether I should end my turn.
I was disappointed on my first shop to have bought a ship and then found out that it didn't have any weapons, nor did the shop have any weapons to buy, so the ship just kind of sat there in my fleet not doing anything. Having a default, even non-damaging ability for each ship might raise the floor of how many interesting decisions the player has to make each turn.
All the info on screen is a bit overwhelming with no previous tutorial.
The graphcs were cool!
I wish I knew more how to play this type of game. Was a bit confused as to what to do. LOL I did however enjoy the music and it had a good gameboy feel to it including the graphics.
I really liked this game, very reminiscent of FTL but with turn based battles. Unfortunately i encountered the inaccessible sector bug which ended my run. I like the customization options of acquiring more ships, different weapons, and the ability to upgrade them. Overall, very cool!
Hi, thank you for the feedback! I’m sorry for your run, I hope the next one was ok.. Yes I took a lot from FTL despite the fact that I never played the game ahah.