Thank you very much!
Dafali
Creator of
Recent community posts
Thank you for playing and the feedback! I'll try to address your points as best I can:
- I wanted to have the controls in the same configuration as if using the actual hardware as opposed to everyone else that just says to use arrow keys and spacebar, I wanted it to be more accurate, but everyone is complaining so maybe it was a mistake ;^^
- Every step of the game is explained in the instructions on the game page, as for the register, you just need to calculate the price of the ingredients you used and charge the correct amount
- The visual of the assembled ice cream is a bit lackluster for sure, I wanted an indication of the possibility that adding the ingredients in the wrong order could be incorrect, it came together near the deadline so i was a bit rushed
- I actually wanted there to be a time limit but in the end i had to prioritize getting everything else in working order, I'd imagine you're getting docked points because of the register view
- : )
Appreciate the input!
Thank you very much for playing! You're not wrong about the controls, the original idea was to utilize all of the keypad as much as possible. In the end I tried to keep it somewhat consistent between the views, to use the same keys for left/right inputs at least. As for the other interactions the idea was that using the key in basically the same region on the keypad as the region on screen would be intuitive, but it's a hard nut to crack that one! And you don't have much screen real estate for controls either :P
I like the game. It felt like there were some unavoidable damage at places and some enemies were placed with malicious intent for sure : ). I like the capture mechanic, it's like an instant kill but it wont net me any hearts, so it's a tradeoff. A minor annoyance was to have the weapon reset upon death. And I would have liked to have been able to see if i did capture all the aliens when the game was over. It was a pretty enjoyable game overall. Cute dog both in and out of game, good work!
This is a nice little game. The presentation is great, the intro cutscene was very nice. The graphics are cute, the music is great. I almost thought that the jumping was bugged because i was not gaining height, then i realized it was the 8 direction jumping. It is interesting, but it trips me up that i want to move side to side while jumping. Overall, it's good! Good job!
Hey, a game with the same name. The concept is pretty fun but i have a few criticisms. The A and B buttons mapped to A and B on the keyboard is a little cumbersome, having them closer together would be preferable. The game controls adequately well. I would have liked some kind of indication that I'm damaging the enemy especially since it takes quite a few shots to take down , and when the enemy has finished its attack it snaps back into position which is some instant unavoidable damage when you're not expecting it. Also when i cleared the first stage screens went by very quickly and i found myself in stage 3, a bug maybe? Overall not that bad, keep it up!