I have a pixel perfect camera in the scenes, and I have the options set to 160x144 resolution, Upscale Render Texture enabled, and Crop Frame on both the X and the Y. The problem I have is when I export to 320x288 resolution, the game isnt being upscaled by 2, it stays at 160x144 with a large black border around it. I tried disabling cropping on the X and Y, but that just removed the black border filling it with emptiness, and the game was not uspcaled. I even tried enabling Stretch Fill, and that did upscale the game, however that left me with another problem as that cause the pixels/game to be blurry. Does anyone know how to properly export so the game is upscaled to 320x288?