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Cozy Cosmos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #8 | 4.577 | 4.577 |
Graphics | #27 | 4.346 | 4.346 |
Overall | #32 | 4.015 | 4.015 |
Soundtrack/SFX | #61 | 3.808 | 3.808 |
Gameplay | #72 | 3.654 | 3.654 |
Gameboy Soul | #145 | 3.692 | 3.692 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
all of your furniture has been lost in space and you must fly around on your couch blowing up stuff in order to get it all back so that you can relax and enjoy some shows on the tube.
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Comments
Good game, what caught my attention the most was the detail in the explosion animations, very well executed.
I would recommend making the gameplay feel a bit more fun and adding a bit more feedback in the movement; sometimes I wasn't sure if I was moving.
Great job!
yeah, those explosions are fantastic! good point on the movement. i considered whether we needs some kind of thrusters or something on the couch, but then forgot to ask Mel (artist) to make some lol. maybe some kind of trail or particle effect could work too. something to think about. thanks for the feedback and for playing!
Super smooth and fun experience.
I noticed you lock your movement and free aim when holding fire. I would've locked the firing direction and allow strafing instead. It'd add some aiming finesse, and allow you to dodge bullets wile attacking. It'd change the vibes of the gameplay a lot through.
Excellent presentation, especially the music. Congrats!
you know, that probably would work better but i didn’t think of it. i’m hoping to have time post-jam to add things that i didn’t get to, so maybe i’ll try that out as well! thanks for the feedback and for playing!
Nice entry! I really liked the explosions and the palette, and it is always nice to see space invaders 👾
thank you!
I like how you can go to the space without leaving the sofa. haha
The music is lovely too (played the windows version)
my only complaint is that the camera rarely frames the enemies until you are too close. I find a bit hard to aim properly because of this.
Anyway, great entry!
fair critique! i tried to make the camera look ahead of the direction you aim to mitigate that issue, but… i think it just doesn’t work at this small of screen space. thanks for playing!
I don't have much to add; that was fantastic! Great art, great soundtrack, interesting concept. Great work!
thanks so much!
Really cool idea and vibe, flying around on the couch in space! Its too bad the export messed up the audio like that
it really is. hope you checked out the soundtrack on youtube! it’s so good! thank you for playing!
got to go to space, to fill space.
it takes a good few minutes to figure out what's going on.
I sat at the start taping A, B , and start wondering why the text box won't advance.
only to finally realize that I can move a minute later. . . lol
lol sorry about that! i was a bit worried that people might be confused at the beginning, but didn’t end up having time to explain things better. glad you figured it out eventually. thanks for playing!
Very nice concept !
thank you!
Loved it! Awesome twist on the space shooter genre.
thanks so much! glad you enjoyed it. :D
Cool game, the movement is satisfying, the palette is a good choice, the style fits perfectly with the theme and the music is nice :>
thanks so much!
Cool concept, very interesting combination of action and furniture, I think this genre should be expanded in this direction more. This has one of the best soundtracks of the jam too, nice job!
thank you! glad you enjoyed it.
Great game! Solid gameplay mechanics & excellent graphics. I just couldn't finish it due an overlapping music bug but I can see a lot of quality work here.
the bug is only in the HTML version if you want to download the PC version and play, or there’s a link to the soundtrack on the page if you want to hear how it should sound! thanks for playing!
The art is really nice. It feels like it has more colors than a normal gameboy palette, but I think you just used the colors really well to add more details.
There is some nice juice as well with the screen shaking. I didn't experience any bugs while playin it, so it seems like the programming is pretty solid.
i’m pretty sure there are only 4 colors, but Mel has a way with pixels for sure! there are definitely some bugs. i’m going to try to fix them and add some of the stuff i didn’t get done in a post-jam update.
Cool game, wish I could explore the universe from my couch XD
me too lol. glad you enjoyed it!
I love this one! The art was absolutely knocked out of the park. The palette was a perfect choice. The music and sounds were really fun and fit the vibe perfectly. :) Gameplay was really fun too, but it did start to feel repetitive by the time I got to the end. I wished there was a way to use the coins I found to purchase power ups or something along the way. Though the gameplay was still very good for a week's worth of work so I can't complain too much.
This was a super creative and awesome combination of different interpretations of the theme. And bonus points for the doggo.
thank you! yeah, buying upgrades with gems was the idea i just didn’t get it done. :( thanks for playing and rating!
I even downloaded it for collection
thank you!
Cool game! I died once not knowing what I was doing... took me a while to realize I was supposed to be collecting furniture. Got my place nice and spiffy, and was able to relax and watch TV thankfully.
Overall, you got a great rating from me, and I did play to what I assume is the end, even though you can keep shooting asteroids and aliens... Anyways, where it fell short for me was on the gameplay and soundtrack.
I can see lots of room for improvement, and right now I like that you slowly make your room more lively, but outside of shooting things and collecting furniture there wasn't much gameplay. As for the soundtrack... It was very calming and fitting for the concept, but it got repetitive fast... On lower volumes it is not that bad, and like I said the song is quite calming, one might even say cozy.
Anyways, great work, this was overall a very enjoyable experience. :D
i love the music, but yeah anything gets old after some time. maybe i should have alternated a couple of the tracks in the main gameplay area to reduce that happening. there were 2 tracks our musician made that didn’t make it into the game actually. we planned to have a shop with weapon upgrades and such, but i’m not the best coder and ultimately didn’t have the time to get it all done. thanks for playing and the feedback!
Best IKEA shopping simulator out there!
I enjoyed the graphics, theme, and music. It's a really fresh concept. Collecting the the couch buddy was the highlight. Whoever thought that up is a genius. More variation on the action would be welcome :)
Fun stuff!
lol thanks for playing! i watched your stream vod. i think the doggo was the artist’s idea. there are actually 3 different ones you can pick up (it’s randomized). doggo was also meant to be a powerup of sorts that would help you out (like maybe auto-shooting or something), but alas, i didn’t get that into the game either.
i love the idea. but i guess it's not really suited for gameboy limitation, because of the small camera and the lack of aiming while moving.
graphics are nice but the music is too cluttered.
anyway it's got some arcade juice that i always love!
good job!
oh! you probably played the HTML version. yeah, there’s a bug that is causing the music to not cut off so there are multiple songs playing simultaneously. unfortunately, this is caused by my old game engine (GameMaker 1.4) that is no longer supported and i don’t have any control over it. like i said on the game page, the PC version should work relatively bug-free (there are a few though) and the music should play correctly. thanks for playing and for the feedback!