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Spooky Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #115 | 3.833 | 3.833 |
Interpretation of the Secondary Theme | #221 | 3.333 | 3.333 |
Soundtrack/SFX | #242 | 2.667 | 2.667 |
Overall | #243 | 2.967 | 2.967 |
Graphics | #291 | 2.750 | 2.750 |
Gameplay | #303 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
You are chased by a giant hand in a space station
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Comments
It seems a bit obtuse, it looks good and sounds fine but I felt like every time I explored I found a dead end or a chase I couldn't keep up with. Which engine did you build this ith?
Nice!
The graphics were great, but tutorial would have been helpful. I was surprised to see there was a double jump and I wasn't sure what were enemies until I was killed. I will say, I was quite spooked when I realized I turned out the lights. It said never turn the lights out, so when they went out I knew something bad was coming. Knowing a bit more on what I was supposed to be doing would probably had me play for longer. Nice job on getting the game done.