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A jam submission

Unrest in peaceView game page

Tired of the eternal afterlife?
Submitted by Kape99, Lauro-Vincenzo, Gnommy, SbeifGames — 1 hour, 2 minutes before the deadline
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Unrest in peace's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#224.0004.000
Overall#364.0124.012
Interpretation of the Secondary Theme#384.3804.380
Soundtrack/SFX#783.7203.720
Gameboy Soul#833.9803.980
Graphics#1083.9803.980

Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
We have only four color, the correct resolution and just 6 input.

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Comments

Viewing comments 46 to 41 of 46 · Next page · Last page
Submitted

Always love when Game Jam games take the time to add the tutorial in to smooth out the learning curve. Yeeting your own body parts will never not be fun and I liked how the skull itself sort of acted like the rings death from Sonic the Hedgehog at the same time.

Submitted

Really cool game. I love that attacking also makes you vulnerable and that you can only die once you've already lost your head once.

I do wish that the music wouldn't restart every time you died though.

Submitted(+1)

Difficult but really fun! Really glad there was a checkpoint system. At times I did feel I got hit really quickly in succession so a slightly longer invincibility after being hit would ease up the difficulty just a bit.

Submitted

Fun game mechanics! It's got a great arcade platformer feel to it.

The only problem was how unforgiving the attacks were. I didn't know there was a checkpoint system, and the deaths were so sudden they barely had a chance to sink in, so unfortunately I didn't get very far. Still, I enjoyed what I was able to reach!

Submitted (1 edit) (+1)

The color scheme and pixel art are on point. I like the simple in-game control tutorials and the head throwing mechanic is a lot of fun!! However, I didn't even realize there was a checkpoint system until I read some of the other peoples comments.  Why not a similar visual cue like the controls at the checkpoint?  Also, the instant death if you're hit without your head got old really fast and flatlined the fun for me.

Better telegraphing to the player what's happening and maybe less of a "get good" difficulty would have motivated me to keep playing. I'm down for a hard game but when it kills the fun it's over for me ☹️

I'll probably go back at some point to play again because I see a good game there. Really great job! 😃

Submitted

really good game, love the mechanic, makes me remember mr bonez

Viewing comments 46 to 41 of 46 · Next page · Last page