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A jam submission

Unrest in peaceView game page

Tired of the eternal afterlife?
Submitted by Kape99, Lauro-Vincenzo, Gnommy, Fabio Marocchi — 1 hour, 2 minutes before the deadline
Rated by 36 people so far
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Unrest in peace's itch.io page

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How does your game meet GBJam's theme?
We have only four color, the correct resolution and just 6 input.

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Comments

Viewing comments 20 to 1 of 35 · Previous page · First page
Submitted(+1)

Very cool mechanic and gameplay all around! I enjoyed the game a lot! definitely worth expanding

Submitted(+1)

Very unique game, with great core mechanic. I was having really good time playing it!

Submitted(+1)

I loved the final boss! The risk/reward of throwing your skull was interesting, and catching it in the air was really fun!

Submitted(+1)

Such a cool game! The mechanic is awesome and it feels good to play. It's just way to hard/unforgiving for me or I'm simply too bad.

Submitted(+1)

Head removing attack is a really cool idea! Though it was a little difficult to aim at first. Art, music and gameplay are nice as well. 

Nice work!

(+2)

Great job! The game immerses you in a retro vibe that engages all the player's senses: the map is captivating, the enemies are original and anything but predictable, and the music is immersive, perfectly capturing the mood of each moment. It made me "lose my head"! :)

Submitted(+1)

The controls feel pretty good, and the art and music are nice! The game is a bit challenging and unforgiving though. Even the first enemy has quite some range and lightning fast reflexes. :D

I wish I could teleport to my head to just bypass enemies. :p

Submitted(+1)

Such a great platformer with a cool mechanic. A bit nerve-wracking, but I had so much fun throwing the head around and catching it that I didn't give up until the end. Well done!

Submitted(+1)

nice work. like the head throwing mechanic. art is nice. its a bit too unforgiving on the player for my tastes though!

Submitted(+1)

It's a little hard, but I guess in a way that old games used to be. The head working as HP as well as a weapon seems like a nice idea, but it made me not want to fight, just run past enemies, because throwing it was making me too vulnerable. Anyway, it was a good game overall 

Developer

We did noticed that, and thought about making peaceful run. But the time was not on our side.

Submitted(+1)

I really like the mechanics of this game! The art is really good too. You picked a good color palette. I struggled with the hit boxes though. I would get killed by near misses. Plus, there were times where I just suddenly died, often after an enemy was killed, no projectiles around.

Developer

Happy that you like it, we struggled a lot with hit boxes. We will improve on them!!!

Submitted(+1)

The Head throw mechanic was a lot of fun, and the level design was great. I even found an alternative path that led to where I was supposed to go. I’m not sure if one path was easier than the other, but it felt like it.

Developer

We knew that the game could be unforgiving so we try to make it easier to go in the right direction and not get lost, glad to hear that it worked!

Submitted(+1)

I attacked the first enemy, and while the head was about to hit it, I got stabbed and insta-killed. :-)

But once I took my time I really enjoyed the enemy encounters. Cool mechanic, well executed. 

Submitted(+1)

Skull as weapon and health is just perfect! Really enjoyed how the different enemies force you vary your approach - the dogs rewarding quick reactions, the ranged enemies rewarding careful timing and positioning, with the final boss acting as a really nice test of skill to round off the experience.

Developer(+1)

Yes, to take down the boss you should have mastered all the other enemies. Happy that you liked it!

Submitted(+3)

Catching your head after bouncing it off of an enemy feels REALLY good. And using it as a your health reminds me of playing Sonic and scrambling to recollect your rings. Great work!

Developer

Thank you! We're glad you had fun! :D

Submitted(+2)

Now thats what I call using your head

Submitted(+2)

trying to catch your head in the air after it bounces off an enemy is super fun!

Submitted(+4)

This is a well-polished little platformer. I really like the sprites and animations. Using the skull as both 'health' and a weapon is an interesting mechanic. The ability to catch your skull for increased damage adds a lot of potential for skilled players. The sound effects and music are also nice and fit the theme perfectly. My only feedback—though this might just be a skill issue on my part—is that the game feels quite hard and unforgiving. The checkpoint helped, but I still found it very difficult to progress.

Developer

Thank you very much! I can confirm its unforgiving, at first there were no checkpoints and it was brutal :D

Submitted(+4)

amazing game

(+4)

Great style and enjoyable gameplay. The bouncing head really drew me in—it's surprisingly addictive.

Viewing comments 20 to 1 of 35 · Previous page · First page