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Some Dark Hole Somewhere's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #135 | 3.195 | 3.500 |
Gameboy Soul | #261 | 3.012 | 3.300 |
Overall | #289 | 2.666 | 2.920 |
Soundtrack/SFX | #294 | 2.008 | 2.200 |
Interpretation of the Secondary Theme | #317 | 2.647 | 2.900 |
Graphics | #319 | 2.465 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
It's a gameboy game, though not a good one!
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Comments
hey this game is honestly quite fun for the bit that is there and the intro was well made! since different tones play when you hit the arrows, do they mean different things? i hope to see this game fully fleshed out post-jam! :D
Thank you! I really appreciate the kind words, I was pretty down on myself when I got it done, but all the comments have been very kind.
My original idea was I was going to make a rhythm type game, but didn't get to music and didn't add the right incentive/instructions. There is a single pixel that represents the guy you can follow and "following" him means hitting the arrows in the same sequence he's going - a ping for "you're doing it right" and a kinda crunch if you're not on the same path, but that wasn't really clear and most reviewers seem to enjoy the "quick, memorize it" path more - which I may try to expand on.
I think I'm going to play with it a bit making memorization and upgrades part of it, and obviously being chased by the monster.
Expect to see some updates to the silly little game, I'd like it to be a bit more complete than it is - for sure.
ohhh yeah ok i def was thinking it could've been a rhythm game with how the sounds played!!! didn't wanna ask outright cus i was more curious about what your direction was gonna be :P
don't be down on urself! i think u have a good thing here! looking forward to the updates!
This is really cool! I wasn't expecting this gameplay, but such a good idea!! And I chuckled at the note at the end, yea making levels are hard and can tiring LOL, i totally agree.
Thank you for playing! I had some ideas to make the gameplay more interesting, etc. I may iterate it on a bit now that I rested again - I, naturally, spent too much time on parts of the code that didn't matter. Ha!
That was very fun. I liked the intro.
Thanks for playing! Haha, the intro was the only part I had firmly in mind when I started, hopefully I'll flesh the game out a bit more post-jam.
Great start! Loved the challenge and a interesting and fun memory exercise!
Thank you! I hope to evolve it a bit later after the jam, I had upgrades in mind for your player, points,etc.
I absolutely loved the general concept of the game. Keep developing it! Maybe add some proc generated levels?
I did miss how it connected to the theme? Maybe add some scary stuff if you get lost?
Good job, keep at it!
Thanks so much! I will give it a bit more love post-jam for sure, I had some ideas for making your player "upgradeable" etc, but as jams go, I got tired and ran out of time!
Thanks for all the ideas!
I think it froze on the first screen.
Uh oh! What browser? What OS? I can probably get you a binary, but it's not a very good game as it stands, lmao.
I think there's potential with this one. I like the gameplay loop of having a couple seconds at the start to see the full map and having to navigate in total darkness to the goal with the memorized map in your head (and flares if you need to use them). With more levels and some soft, ominous music for ambience, this could be great!
If you continue developing this, I'm rooting for you!
Thank you!! I had a LOT more ideas to make it more engaging, but naturally spun on the less important parts, this is only my second jam, but I learned a lot.
I'll be doing a few post jam updates, so I can at least make something I'm more proud of, thanks for the ideas and kind words!