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Dry Bones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #155 | 3.651 | 4.000 |
Gameplay | #200 | 2.830 | 3.100 |
Interpretation of the Secondary Theme | #216 | 3.378 | 3.700 |
Soundtrack/SFX | #243 | 2.647 | 2.900 |
Overall | #256 | 2.921 | 3.200 |
Graphics | #358 | 2.100 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow was not expecting a rhythm game! Very very interesting.
Starting from the third level there was a massive lag/slowdown so it become quite difficult to continue. And also the notes stopped showing!
It's a nice concept to explore for sure :)
Cool game! Loved being able to interact with the soundtrack as a crucial part of the game - nice job!
Interesting! Made with gb studio?
Great concept, I think it might have been a bit easier to play if there were a lot more beats to hit and the music track with the beats could move a bit slower or have a bigger icon to make it somewhat easier to hit. Maybe a future feature is to make the hit area for the beat smaller as difficulty.
A good reference would be how Crypt of the Necrodancer works :)
Cool idea to combine rhythm game mechanics with shooter gameplay!
Really cool idea! Having to manage dodging enemies, hitting A on beat, and aiming at the enemies is really fun and a nice challenge!
It might be a little easier if the bass beat was small and on top of the player, that way you could just look at the player rather than looking back and forth between them and the bottom of the screen.
Great game tho good job!!
A clever idea. I found the second level (with four skeletons) very challenging. Not a lot of bass in that song!
A fun idea, and works well on GB. Some tricky controls to get used to, but I like the idea of matching to the beat!