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A jam submission

Swallow DiveView game page

Submitted by J Brownlee — 5 hours, 23 minutes before the deadline
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Swallow Dive's itch.io page

Results

CriteriaRankScore*Raw Score
Gameboy Soul#1983.3953.545
Soundtrack/SFX#2552.5242.636
Graphics#2583.0463.182
Gameplay#2822.3502.455
Overall#2992.6112.727
Interpretation of the Secondary Theme#3761.7411.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
You play as a swallow diving through a haunted forest to catch a fish. The player is very vulnerable and the environment is full of spooky dangers.

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Comments

Submitted (1 edit)

The momentum of the dive is janky -- if you hold down a direction key, the swallow careens into the side of the screen, suddenly accelerating in the direction pressed very quickly.

The viewport is really small; if you had any post-process upscaling for it, it didn't work.

The death sound got rather grating very quickly, since it is rather difficult to not hit every obstacle on the way down.

It is, however, a functioning game, which is more than I managed to make.

Submitted (2 edits)

Very small screen. It's going too fast. You put a lot of instakill enemies which makes it  not too fun. I liked  the graphics.

Didn't feel like it fits the theme of spooky much

Submitted

Very nice graphics and gameplay, but it appeared veery small in my browser. The speed was also a bit too fast, making the experience difficult. Still, well done!

Submitted

The graphics definitely had a GB vibe, but the game was super tiny on my screen, not sure if that was a browser thing. I'm using Firefox. It's a good concept for a jam game. Nice job on getting it done for the jam.

Submitted

very cool concise idea that very much fits the time constraints and game boy soul! I like how it plays, the graphics were spot on and music is great! Great entry! Good job folks :D

Submitted

Its a cute game! I really like the sound in it!
Its pretty punishing though, so id suggest a second look at how it controls.

Submitted

Apart from the tiny screen the web page I like it! It's fun and charming, but the levels itself are really punishing, maybe if the hazards were a bit further apart it could give more reaction time and make it a bit less frustrating.

Overall a solid entry, great work!