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Mageda's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #281 | 2.921 | 3.200 |
Graphics | #310 | 2.556 | 2.800 |
Soundtrack/SFX | #360 | 1.004 | 1.100 |
Overall | #362 | 1.990 | 2.180 |
Interpretation of the Secondary Theme | #365 | 2.008 | 2.200 |
Gameplay | #367 | 1.461 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Dungeon crawler with magic and monsters
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Comments
Unfortunately, I (slowly) got to the 2nd round, a square knocked me back into the 1st room and I was unable to do anything, anymore. I think it needs work, but you have started something good, here.
The character's movement and ability felt awesome! The enemies were a bit frustrating to deal with because of their pathing in such a confined space. Would love to see a future build of this!
Great effort - a little bit missing in the mechanics, but really cool start and the graphics have a lot of potential. The pushing-squares were definitely a neat component!
Needs some bug fixing I believe, but it has potential. The art is nice! And I feel like there’s an idea there that can take shape!
Sadly I got often stuck in the walls by the enemies and I didn't really know what to do.. But I really liked the graphics!!
Needs some work , but a good start to a potential game.
I like that the player moves around the screen quickly and smoothly. But I had trouble with the other gameplay mechanics. I didn't understand how to defeat enemies, and I was clipped into the wall several times. My game unfortunately ended on a softlock.