Really cool concept! I included it in my compilation video series of all of the GBJam 5 games, if you'd like to take a look :)
Play game
DEAPTH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Gameplay | #75 | 3.333 | 3.333 |
Graphics | #81 | 3.733 | 3.733 |
Overall | #176 | 2.800 | 2.800 |
Gameboy Feel | #181 | 2.933 | 2.933 |
Sound | #320 | 1.200 | 1.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The visuals are great, I love the aesthetics and there are some really cool effects going on; especially at the title screen.
The game's biggest weakness is it's level design, you are just dumped in a fairly confusing situation without first warming up to the game's mechanics; which left me to die a lot as I worked out what was happening. The beams on the purple layer are also quite hard to spot before they activate which does lead you to run into them. It's also quite confusing to navigate on the back layer as the pink layer blocks out some of your view, and as the brighter colour is more visible and distracting.
Beautiful art and good color palette choices. The switching layers is very reminiscent of Xeodrifter. The layer switching could use some polish as you can warp into solid blocks and get stuck, but it's a cool idea and adds to the platformer elements. Good job!
I liked how the different layers were all visible at the same time, it somehow felt like more than just 4 colors. Just wished the game was a little bit longer (and noisier), which is a good sign!
The art style looks great and the concept is really cool, I want to play more of this !
Good mechanics and nice look. Some polishing and this idea could really go somewhere!
Excellent idea and fun to play! It seems like the audio didn't load for me however.
Cool entry! The controls felt a bit finicky at times (especially when you swap depths and get stuck in a block), but it's an interesting concept.
The "pyre" palette was also really nice!
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