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A jam submission

lost sparkleView game page

Submitted by blupxl — 5 hours, 44 minutes before the deadline
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lost sparkle's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#662.8983.000
Graphics#833.1053.214
Fun & Game Design#932.8983.000
Overall#982.8022.900
Originality & Innovation#1142.7602.857
Theme#1542.3462.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the concept here but this game fails to be tough but fair. It is a shame because it seems to have a good art style and story and I could very easily see it being something I really like. It took me a while to even realize there were hit points because they tick down so fast. It would be better if there was a visual indicator when you took damage and you could only take one point of damage per collision. I also wouldn't mind if you just died in one hit. The inconsistency is what is frustrating. On the vertical level the clouds spawn somewhere in the middle of the screen so they aren't always visible to the player. This led to them spawning way too close to me and not having time to react. I am not sure if the wall jump is used later in the game but having it didn't really help with anything I saw. Again lots of great stuff here and I hope you keep it up and refine some of these issues!

Submitted (1 edit)

Very nice game! Loved the story, but at the end of the game (like in the credits part) I think the music was played like a million times continuously, so it was ear piercing lol. But besides that, it was a fun and cute little story. Well done!

Developer(+1)

ehhh?? did it ?? sorry;; thank you :D 

Submitted

After dying several times on the boss, i couldn't deal him damage... However the esthetics are great, and so is the level design (and the story), i could play this for hours !

Developer(+1)

thank you!

Submitted

I like the esthetic. A spark that need to reach the light it's a really great concept but need some features like:
- When you touch something needs a little bit of visual effect that tell you are been damage.
- A little invisibility so you can be in a safe spot.
- A spark explosion for every hit taken. XD.

It's a good concept, but something make you feel you are not here. But it's a nice entry keep it up.

Developer

thank you!

Submitted

Like the concept of a vertical flappy bird and the minimalistic style. The collisions are a bit imprecise and there's no audio feedback when you lost health points. Even the visual feedback is only about losing hearts but there're no damage animation and invincibility frames. To be a first project is very promising, I'd love to see you expand on this!

Developer

thank you so much! ill try to work on that in the future !

Submitted

Love the monochromatic loo

Submitted

Fun to play and hard to master :0

I got stuck on level 3  :D

Well made !

Developer(+1)

oops -   thank you :D

Submitted

Great atmosphere I like the two colour palete. In the third level, I kept dying on some clouds but not in others. No way to tell the difference.

Developer

thank you!    maybe the health points ? everything that moves (+ breakables in level 4 ) supposed to kill ;; 

Submitted

I would download this game outside of the jam and play the heck out of this game. My only criticism is that it feels like things are a little too close together in level 3 - I tried multiple times and couldn't get past it. I think if there was a bit more easing into the challenge, it would be perfect. 

Developer

omg >//<   , thanks for the criticism! , ill try improve it for the next time, level 3 is the hardest to pass fr fr-XP