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Piu-co : a vr mission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #17 | 3.784 | 3.784 |
Audio | #22 | 3.135 | 3.135 |
Fun and Game Design | #32 | 3.324 | 3.324 |
Overall | #39 | 3.243 | 3.243 |
Originality & Innovation | #51 | 3.135 | 3.135 |
Theme | #96 | 2.838 | 2.838 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow! This Game was really good! Potential to be one of the top 5 highest rated games in Game Jam!
Original game art 👏🏻 i like it
Awsome! The idea is similar to my game lol, I really love the art, as an advice maybe you can create more enemies more stronger or faster maybe, because after wave 7 my laptop wanted to cry lmao there was some lag, that's why instead of many little enemies some stronger would be nice. Also can you tell me how you make two enemies not overlap? Because I tried I did not succeed. Really nice work!
It is really simple!!you group all enemy objects and if one enemy instance is in collission with another it will move away
Thanks:)
for this project i wanted to make it so that you fight with a massive horde and you are building up your army to be huge aswell, but the lag is a problem:- )
Uhmm have you tried to use the function "RepeatEveryXSeconds"? It helps me a lot with the performance of PathFinding objects. Use it to move the enemies towards the character, but instead of all the time, every 0.2 seconds more or less. The player won't really notice the difference.
i haven’t used pathfinding for enemies. i just set a force to move towards a player, because with pathfinding they bug out and start to move into each other, when they are close to the pathfinding end point. even with all the collision functions. But it is a cool idea and i would like to try it out : -)
I love your art congratulations
This was fun!
As everyone said the AI is amazing!
It's a fun game play, got pretty hard though! :)
Challenging And fun! Great Level Progression. The Sounds took a while on the first run. I have the same issue with my submission, maybe preload post-jam. Game is well balanced and pretty to look at! I feel like the dialogue could be condensed into fewer chat bubbles/modals. This is just minor post-Jam polish to do. Great game, keep working on it post Jam!
yeah, you right
Great AI co-op and graphics!
I had an idea on an actual local co-op, but i was obviously limitited timewise:- )
Nice to have a game with companion for a change. :) Graphics look nice.
Good AI job!!!
This was a very well polished game! Lovin' the artstyle and the AI! Amazing job really!
:- )
Cute little defence shooter ^_^
Graphics are not super impressive but game play is, i managed till wave 4 , Very fun concept keep it up.
also tryout our game, we would love your feedback 😉
It is very hard , i just get to wave 5, i would improbe the progration
However i love all the concept the ui so clean and well made 4/5
It is very hard , i just get to wave 5, i would improbe the progration
However i love all the concept the ui so clean and well made 4/5
Cool game!
I couldnt survive all 9 waves :( I think my best was 5 or 6 waves...
nice little game.
Really cute art and design! Your game screen is so big, that I had to keep zooming out to see things like my health. Not a big deal, but a bit distracting.
I have a 16x10 monitor and it wasn’t a problem for me, but with 16x9 monitor it can be a whole another deal. haven’t thought about it ()_() and there is a fullscreen option
Smooth gameplay and good art. Good job!
thanks:-)