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A jam submission

GladiusView game page

Gladius must overcome obstacles to deserve to be worthy of using a Gravt weapon and becoming an adult.
Submitted by Místico Games (@Mistico_Develop) — 1 day, 8 hours before the deadline
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Gladius's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#433.4073.407
Audio#542.8152.815
Graphics#563.2223.222
Overall#583.0073.007
Originality & Innovation#862.8152.815
Fun and Game Design#882.7782.778

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I love the art style and animation, there both incredible! If you can make the game a little bit faster I think this would be more enjoyable!

Developer

Thanks for the feedback, it's very important to me. I will make updates and adjustments as soon as the game Jam is over.

Submitted

Very pretty design, and fun mechanics!

Submitted(+1)

Beautiful art and song , well done!

Submitted(+1)

Amazing job very epic

Developer

Thank you very much, I'm glad you liked it.

Submitted(+1)

Oh wow this is a well crafted game! Thoroughly enjoyed! The art style is magnificent too! Amazing job, dev!

Developer

Thank you very much.

Submitted(+1)

Nice game, I like the idea how to use physics as well as block placement.

Developer

thanks for playing my game and for the feedback.

Submitted(+1)

the art and the music is good, but the character movement is too slow and the box sometime wont spawn if i click a bit lower

Submitted(+1)

Great art!!

Developer

thanks

Submitted(+1)

Great art. The hitboxes and gameplay generally feel a bit clunky at times.

Submitted(+1)

Nice game, great art and attention to detail, though the game doesn’t feel very nice to play. I think the polish went too much into less important details like the character being slowed down when looking the other way when running, and less into more important details like the gun being clunky, or the first boss being too simplistic… 4/5, a missed opportunity for 5/5 if you ask me.

Developer

Thanks for the feedback. I will improve.

Deleted 19 days ago
Developer(+1)

thank you very much for the feedback

Deleted 19 days ago
Submitted(+1)

Ficou show essa mecânica da arma de criar blocos, e você soubre aproveitá-la muito bem no gameplay.

Parabéns!

Developer

Muito obrigado Ian, tudo isso graças a você e suas aulas.

Submitted(+1)

Cara, você trabalhou muito bem no level design do jogo, elaborando bem onde a pessoa precisa criar o bloco para poder passar. Meus parabéns meu amigo.

Developer

Muito obrigado Professor .  e tudo isso só foi possível graças aos seus vídeos e aos seus ensinamentos.

Submitted(+1)

I really like the feeling of creating a block. The design and effects are great for me, but it's a little unreasonable for me why sometimes I can't create a block

Developer

Hello. thanks for playing my game. The crosshair indicates where you can create the blocks, if it is red it means that you are aiming at a solid object, when it is yellow it means that the block has not yet reloaded. and each block has a function, for example the grass block is for you to hold on to the embroideries.

Submitted

I really like the feeling of creating a block. The design and effects are great for me, but it's a little unreasonable for me why sometimes I can't create a block

Submitted(+1)

Reminds me of Portal game but this is a Blocks shooter gun ! good game :3

Developer(+1)
Thank you so much, I tried really hard
(1 edit) (+1)

Hi!

I loved your game!

One can tell that you paid an awful lot of attention!

All the mechanics are so well thought through! The beam that stops when it collides with the walls etc.

I would have preferred keyboard arrow control haha.

And at some point I need 3 boxes but I only got 2, I think it was impossible to continue...

But I love the box spawning, it's super creative!

Developer (1 edit)

Thank you so much ,the game is complete, each block has different mechanics, the leaf block you can grab on the edges

(1 edit) (+1)

Oh I see! How can I grab unto the leaf box? I wasn't able to figure it out.

Developer

When you defeat the first boss you will get a second weapon, which is the grass one, you can place the grass blocks in high places to hold the edges, for that just jump trying to reach the edge of the grass block.

Developer

On the game page there is a print of the character holding the edge of the grass box

(+1)

Okay, I see how it works now! Thanks!

Developer

Mouse issue is to facilitate mobile compatibility