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A jam submission

The Witches JourneyView game page

Ivy is an apprentice witch setting off to take the trial known as "The Witches Journey".
Submitted by Autumnmoon33 — 3 hours, 58 minutes before the deadline
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The Witches Journey's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#962.7062.706
Fun & Game Design#1152.5292.529
Audio#1252.2942.294
Overall#1282.4712.471
Theme#1382.4122.412
Originality & Innovation#1482.4122.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer

Thanks for your feedback everyone. I have played and rated all of your games.

Submitted

amazing man 

made sure to give a rating!

can you check out my game to?

Submitted(+1)

What a beautiful presentation. Art and sound are really great! I would love to see more platformers that look like this. The art reminded me of CandyLand haha! Thank you for sharing your work on this.

And if you get a chance to check out my game Foxy Boom Boxy, I would appreciate any feedback, thanks!

Submitted (1 edit)

I can definitely see the ideas presented, but none of these are particularly engaging as I mostly played the game as platformer. 

The attacks weren't helpful because of the lack of range, and the instinct kill pits makes health, and by extension the health regen irrelevant.

Though I will say that the green gem hiding behind one of the ice cream is an excellent design choice. The game works and has potential, the problem is that it has a lot of fluff.

Submitted(+1)

This is a really well made game, but it definitelly needs some more polish

Submitted(+1)

nice, good job!

Submitted(+1)

Really solid entry! Besides day/night cycle, it is hard to understand the concept of on/off that applied here, but the cycle itself with harder monster is both simple and great tweak! I am surprised I don't see this in more games.

Submitted(+1)

Cute game! I really liked the magic spell attack you can do, and I thought the game-over animation and sound effects were very fun. I can't wait to see what you make next!

Submitted(+1)

This might sound like backhanded praise, but this is very good for both a first game AND a first platformer. Most developer's first platformers tend to be... quite bad, for a lot of reasons, but you managed to avoid most of the severe pitfalls.

The controls are especially good for a first platformer. There's a little bit of momentum, but it never renders the player a slippery mess. I especially like the interval between the short hop and long jump; it's just wide enough to make jumps feel player-controlled, but not so wide as to render short presses useless.

I noticed that wall-jumping is possible by jumping into a wall and turning around. I really liked this feature; it could've been mentioned in the instructions.

All the levels were fun, with a nice middle-ground of difficulty. They were never cake-walks, but even the more difficult platforming challenges (like the disappearing platforms or the sawblade tunnel) never felt outright unfair. Maybe the small platforms could be a smidge wider.

I think the most "unfair" design element is the very short invincibility interval after being damaged; it's quite easy to get stuck inside of saws or enemies and get shredded into pulp in a few instants.

The day/night mechanic helps make the short game feel more like a journey. It actually took me a couple of minutes to notice that nighttime made the enemies bigger, which was a neat detail.

I think certain background elements could be better distinguished; a lot of the pastel colors in the first level especially tended to blend together. Additionally, the art clash between the edgeless vector graphics and the upscaled pixel art graphics was a bit distracting. That could be ironed out a bit.

All in all, great job!

Submitted

I can see where the idea is coming from, but it's a bit discombobulated. I was confused even after reading the instructions. Also, some platforms I could fall through and just died...? Not sure how this fits the theme of ON/OFF as well. I'd clean it up a bit, I think there's a cute little platformer hidden inside!