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A jam submission

EraserHeadView game page

Help Drew the Pencil get home!
Submitted by Woots (@Nathan_Woots) — 10 hours, 11 minutes before the deadline
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EraserHead's itch.io page

Results

CriteriaRankScore*Raw Score
Functionality#14.5564.556
Engagement#14.3334.333
Representation of Theme#14.9444.944
Overall#14.5114.511
Visual Design#34.5004.500
Gameplay#34.2224.222

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Very fun take on the theme; an inspiring combination of 3D-platforming and puzzle design that is purely subtractive in nature. I bet if the puzzles got much more complicated than they are, soft lock situations would become pretty common. It’s an interesting level-design challenge. I also like the design of the main character. Makes me wish you could physically utilize the eraser to do melee headbutts or jump into the graphite-objects.(Or squat, to draw on the ground with the pencil part!) The game also had a great introduction, the erasing of the sphere surrounding you was a fun surprise. Great work!
  • An incredibly fun game that was honestly let down the most by a reliance on 3d platforming without a drop shadow to inform the player on where they are in relation to the ground. As a result, a fair number of jumps were harder than they otherwise should have been. Otherwise, the world is fun, colourful, and the core puzzles of erasing geometry and having to work out how to do it was incredibly solid.
  • As someone who grew up playing Spyro and Croc, I always appreciate a good 3D platformer. And wow, you delivered. This was a really nicely crafted series of puzzles that gradually escalated in complexity while introducing new concepts. I was super satisfied playing through this. If anything, I could see it getting a nice polish pass to add some variety to the environment. And maybe add some collectibles hidden in little nooks and crannies that I could go find :) The puzzle where you what to progressively break through the floor layers near the end was really nicely done. Also SUPER clever how you taught the player to place the pencil down on the button in order to break the different colored ones.
  • Unfortunately, I had a hard time getting the jumping to work smoothly. It seemed to require speed + jump and accurate aiming of the jumps too? Made it hard to get very far into it. But loved the visuals and the approach not to mention the theme interpretation! Great job for a jam game!

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Comments

Submitted

Wow! This was so incredibly impressive! And even more so since this was a solodev project! The animations, sound effects, and environments were all so cute! And this game definitely fits the theme of the jam well! One thing I did notice was that some of the jumps were a little difficult to make, but that's understandable considering the time limit! That's definitely just a fine tuning issue! Overall, incredible game! Great work!

Submitted

Excellent representation of theme.  The world is very bright and engaging.  Using the eraser concept around the world to solve environmental puzzles is very creative.  I don't believe there was one, but it might be nice to have a pause menu.  Otherwise, the game for some reason reminded me of old Spyro games so it had a nice bit of nostalgia feel for me.  

Submitted

Dang, another top contender! I really loved the aesthetic and cheerfulness of this game! I got to the red door with the two pencils but couldn't make anymore progress because one of my pencils got caught on top of the wall and there was no way to get it back down. Other than that, this game is pretty solid all around and I gave close to a perfect score!

Submitted

A lot of fun! I especially like the alternating blue/red door puzzle in the middle, and the base mechanic is real solid.

Submitted

Nice puzzles, good use of the theme, cute character - I loved that the face changed when running.  I would probably recommend getting rid of the run toggle, just using run all the time, and then designing the jumps around that pace. Or getting rid of the jumps altogether and refocusing the game on the puzzling/exploring which to me is a much stronger concept than navigating tiny platforms.

Submitted

Pretty fun game with some nice visuals! I did have a little issue with the menu navigation, and the quit button not working for me. I really like the puzzles and platformer and would love to see the game get more levels. Really great way to use the theme

Submitted

Pretty fun game with some nice visuals! I did have a little issue with the menu navigation, and the quit button not working for me. I really like the puzzles and platformer and would love to see the game get more levels. Really great way to use the theme

Submitted

Really cute and decently long enough to have a few intuitive puzzles! Love the song. 5/5

Submitted

Wow I really love the interpretation of the theme here!