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Space Botany's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How unique is the location? | #39 | 3.655 | 3.842 |
How good is the art style? | #50 | 3.454 | 3.632 |
Should this entry qualify for the next round? | #61 | 3.254 | 3.421 |
Would you want to see more levels of this game? | #65 | 2.954 | 3.105 |
Is this a well thought out level? | #68 | 2.653 | 2.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really like how little of the screen you can see at a time - it forces the player to commit (resources eventually) to a direction and create a mental map of the area. That's a super powerful tool!
Which game engine did you use?
Love2D
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Comments
I liked the art a lot. It reminded me of stickers, or like Paper Mario, really cool style. And I like the user bar actions at the bottom of the screen, reminds me of old PC games.
Played on stream and left feedback throughout my play session if you want to watch. Love the concept and would be really interested to see you keep building on this. Great work.
I read the description of the game and it sounds like this is going to be awesome, it's already looking good btw. Love all of the ideas you have for it and the art is looking great. One thing I think would be beneficial is if you can hold a button down to keep moving a tile every second rather than having to keep pressing
Right now the level is very unique but I don't see a bigger idea of how you could make the game fun and challenging. But maybe you know how to make it more fun.
I really enjoyed the art, it was super vibrant and colorful!
I identify with the running out of time! That being said, thankfully the challenge is to create an interesting level/location, and I’d say this hits the mark. Fun use of colors, without it feeling overly saturated/eye sore. I do hope to see some martian potato growing in the next update :D
I think the location is incredibly unique, but because no gameplay its kinda hard to critique.