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A jam submission

For Those Who Have Been Consumed By An Apple...View game page

Have you even been eaten by a giant apple? No? Well, ok then.
Submitted by SnakeWinter — 6 hours, 28 minutes before the deadline
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For Those Who Have Been Consumed By An Apple...'s itch.io page

Results

CriteriaRankScore*Raw Score
How unique is the location?#573.1744.600
Is this a well thought out level?#882.0012.900
Should this entry qualify for the next round?#892.2083.200
Would you want to see more levels of this game?#941.9322.800
How good is the art style?#981.7252.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which game engine did you use?
Coppercube

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Comments

Submitted(+1)

Very nice unique location, the dialogue between the different people is great and I love reading the posters on the walls. I feel like the apple stomach acid could stand out a bit more against the white floors but love all of the other things like how it rises and lowers. The camera and movement in the game is done really well and like how you've done the stairs

Developer(+1)

Thank you for noticing those details. They were fun to make.

Submitted(+1)

You had me at Max Trust. Really quirky and unique entry. Well done.

Developer(+1)

Thanks! I'm glad, it took me a few names before I settled on Max Trust.

Submitted

Great choice. 

Jam Host(+1)

I have never hated a video game character more than the "Princess" - and she had like two lines. Incredible writing.

Developer(+1)

Well, to be fair, she did have a lot of warning signs.

Submitted(+1)

It was a bit weird, the kind of weird I like. 

Developer

Thanks!

Submitted(+1)

Cool game! I liked the concept and the NPC dialogue was funny

Developer

Thank you!

Submitted(+1)

Unique location; I agree with the comments regarding colour. I think some more work around the aesthetic and it could turn out good.

Developer

Thank you! And yeah, if I continue it, I would like to make it look better, either with dynamic lighting, or at least more differences in color. I had considered a more pixelated texture look, but didn't get around to it. I like old Build games, so maybe I'll see how it'd look like that.

I think I might break up this level (and any future levels) into sectioned rooms, too, if I get the chance. One problem I had was I had a lot of 3D models all in the level all at the same time, so it was kind of a resource hog. I had to nerf some aspects of it that I thought looked way cooler like I had 3D pouches on the wall at first. But then I thought it would be kind of wasteful to have 3D wall background basically.

Submitted(+1)

Unique and terrifying, I too know not what I just experienced. But I appreciate the humorous details in the poster work. Bright colors or uniform lighting could be turned down, right now all the surfaces kinda blend together in a uniform color.

Developer(+1)

Thanks! Yeah, I wasn't sure if I had too many posters or not, but they were fun to make.

I somewhat realized the colors issue as I was making it, but didn't realize until I saw it on a different monitor that it blended in more than I thought. Something to work on for sure!

Submitted(+1)

i gotta say, inside an apple is the most unique location there can be. also what did i just play

Developer(+1)

I believe you just played the first level of the strangest game I've made yet.