Play game
Intergalactic Janitory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is this a well thought out level? | #3 | 4.386 | 4.386 |
Would you want to see more levels of this game? | #5 | 4.432 | 4.432 |
Should this entry qualify for the next round? | #8 | 4.409 | 4.409 |
How good is the art style? | #10 | 4.455 | 4.455 |
How unique is the location? | #41 | 3.568 | 3.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- High marks for artstyle here Endmark! Not the most unique location but the character and mechanics push it into a nice balance of familiar and unfamiliar.
Which game engine did you use?
Gamemaker
Leave a comment
Log in with itch.io to leave a comment.
Comments
very fun platformer and artstyle!
I feel like you used pretty simple pixel art together in a way that looks amazing and immersive, and the gameplay feels super smooth. It was also great to see a fellow GameMaker enthusiast! Hopefully I'll get to join you in the next round. No doubts at all that you'll be there.
The helper bot's mechanics were creative. Great game!
Really enjoyed this! Great mechanics and art direction. The dialogue was fun and the controls felt nice. Great job!
Luved it
I CANT BELIEVE YOU HYPED UP MY GAME WHEN YOU HAD THIS UNDER YOUR SLEEVE! Can’t wait to see more !!!!
Thanks for the kind words. I’m just happy doing indie dev again and getting to experience all these awesome entries.
The juice in this game is fantastic! The mechanics introduced with the tiny bot character were cool, the art style was great, and those small details like the grip mechanic and the interaction with the characters, both in terms of mechanics and dialogs, were great. Solid entry! 10/10 Had a lot of fun playing this one!
Really fun level and I already like both characters, would like to see what they do next!
Using the robot as platform and for movement is cool. And the background looks so beautiful! A solid game overall!
Nice work all around! Far more than a level, controls felt real nice - and I highly appreciate the good design in relating the primary character colors to the text box popups. Even had a whole little story and everything. Well done!
Whoua this game is not a game jam game i thing we are just play testers. Cuz that have to be released as a full game. That's impressive game mecanics, art styles everthing.
Thank you so much! That means a lot coming from you and your amazing entry. I tend to overdo it on the first round of GDKO and burn myself out. I did for sure last year and said I wouldn't this year, but I just love this unique jam and the awesome community around it and this one in particular was a lot of fun to work on.
I'll have to scale things back in future rounds for sure. It was perfect timing with round one. My wife had two different 4 day trips, one during the jam portion and now the judging portion, so I pulled all the late nights and free time I wanted to work on it and then to stream a ton of entries, but I won't have time like that for future rounds. I am already thinking of a dozen other little mechanics, obstacles and adventures for this duo and hope to pursue it later this year! Thanks again for playing.
Really loved this! it was awesome flying around on your robot!! Looking forward to getting to this point of gameDev one day! haha
Thanks for the kind words, but you have an awesome entry and GDKO is a great place for us all to keep growing and learning.
I enjoyed the different mechanics and the level design uses them well. The graphics and animations are great, I also liked the attention to detail on the text box. The effects you put on some of the words are really cool.
A couple of nitpicks:
I know this wasn't a focus of this round but I also wish the game was a bit longer, looking forward to seeing what happens next!
Thanks for playing and the excellent feedback.
I will incorporate parallax on the y axis. I wasn't sure how strong to make it and then I think I never revisited it.
Adding analog stick controls should be simple enough! Thank you so much for the feedback. I appreciate it.
Love the variations in gameplay with your little robot buddy, also a fan of the parallax, particles, and tiny animations like the stars. The location itself is quite cliche but a great game nonetheless.
p.s. something fun happens if you die to the very first laser :)
Ah! The first to find it or say something about it at least. I realized 15 minutes after submission that I never set the initial respawn checkpoint to the original janitor space. I set up checkpoints all throughout and missed the first. Was kicking myself. At least it’s kind of funny though. Glad you liked it!
Really nice entry. The environment is interesting and the art is great. I know this isn't a gameplay round, but the gameplay is also really cool, I love using your little robot buddy to traverse different obstacles.
Great game and story, I did find the space controls a bit sluggish and clunky, but since that wasn't the task I didn't let it affect the rating. My only complaint would be the fact that sometimes the text goes outside of the screen. Overall It's a great entire and I hope that you get to round 2!
Thank you for playing and the feedback. I need to do some work on the text for sure. One question, when you say it goes outside do you mean the dialogue goes outside of the text box, or is it the section right before you ride the RescueBot where it goes outside of the camera view? Just trying to narrow down the issue to fix it. Thanks again!
This was great bud. Very well thought out and executed. Loved the gravity flying mechanics primarily. One small item I would say is when you need your follower friend to jump onto etc is that he snaps / lerps into position faster so that the player doesn't have to wait. The one point I really noticed this was when he was needed to jump over the laser horizontally.
One of the best entries, nice work.
Thank you for playing and the great feedback. I think I might rework the pathfinding on the RescueBot all around, but you hit the main issue ... I hate having the player waiting around to keep moving. Thanks again!
Wow, I'm amazed by all the mechanics you've implemented in this short amount of time ! programming is still a kind of magic for me so that makes you... a wizard. And on top of that, art is really cool, there is a beautiful dialog system, cutscenes, juicy animations ... I'm jealous ! Very well done !
Nothing to be jealous of. Your character could wall slide, wall jump (across and up), and moved incredibly smoothly. And that level was excellently designed. I'm flattered by your kind words. Thank you for playing!
I love the art, but the If I remember correctly the "mop" riding section is a bit slippery and I would have liked to see a unique riding animation and not just a static player, The last two things I have to say is the shine animation on the helmet I don't think should be there in some parts because if there is light it won't go away in the same room just because you move but I guess its an artistic choice, The wall climbing is a bit finicky sometimes when it works it's great but when it does not it's a minor annoyance. The art was overall great I love the bounciness of the player the mop was cool just a little static lol, I would love to see more of this.
Thanks for playing and the solid feedback. I put the tiniest of animation in when you’re flying space, but it’s so subtle. I could definitely improve that. And carrying over the helmet shine no matter the sprite pose is a good idea and wouldn’t be too hard to implement. I’ll tweak the grab range for the ledge grab. All solid suggestions. I can’t thank you enough.
great use of the robot for some cool varied mechanics. clean movement and control, very very nice gameplay.
I appreciate you taking the time to play and comment. Thank you. I’m hoping to play your entry on stream tomorrow.