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It's gonna be SPECTACULAR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well was the Theme implemented? | #53 | 2.871 | 3.417 |
How cohesive is the game art (do all visual elements work well together)? | #69 | 2.240 | 2.667 |
Did you enjoy this entry? | #70 | 1.890 | 2.250 |
Overall | #72 | 2.016 | 2.400 |
Do the animations/effects improve the player experience (game juice!)? | #73 | 1.540 | 1.833 |
Is the art appealing (do you want to spend more time in this world)? | #75 | 1.540 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which team were you in and what was the modifier for your team?
Team Shelfman
Modifier: Fusion
Which game engine did you use?
Unity
If you are chosen as the wildcard will you continue in the competition?
Yes
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Comments
I really love the theme and modifier implementation, but I just wish there was more than shooting just one rocket
Building the firework was intuitive and the firework at the end was a nice visual treat. Would love to be able to create more fireworks
Awsome take on the Fusion! Looking forward to seeing more of this idea!!
Nice work man would have loved to see more of it.
Interesting idea, would have been great to see.
I would've liked to see a mode where you could just make whatever fireworks you want. Good idea and use of the theme!
Thank you for your feedback!
I just added a creatitve mode where I explain how to combine Rocketfills.
The code for the different combinations was actually implemented in the first version, but I couldn't explain it in short with my bad english, so I wanted to make some tutorials, that I couldn't finish in time.
Interesting idea and nice firework affects, it has potential to be expanded further.