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Blade of Reversal (Round 1)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well implemented was the core mechanic? | #22 | 4.000 | 4.000 |
Would you like to see this game idea developed further? | #39 | 3.720 | 3.720 |
Did the game align well with the task? | #43 | 3.880 | 3.880 |
Did the secondary mechanic complement the core mechanic well? | #43 | 3.560 | 3.560 |
Overall | #48 | 3.520 | 3.520 |
Was there a sense of progression? | #131 | 2.440 | 2.440 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
The mechanics were super good! I felt that they aligned well. However, I felt a bit bored on the first levels
Thank you!
I will def add some more exciting stuff and I also have to work on the difficulty scaling in the future.
Thanks for playing! :D
Mechanics felt so smooth. I liked the VFX of slowmo. It was challenging, but it was more interesting to play when there was a lot of archers. Well done!
Thanks! Means a lot! :D
Love a game that's all about parrying!
Very nice sound+visual effects