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Tethered Heights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the secondary mechanic complement the core mechanic well? | #194 | 1.467 | 2.286 |
Was there a sense of progression? | #195 | 1.283 | 2.000 |
Did the game align well with the task? | #201 | 1.650 | 2.571 |
Overall | #202 | 1.467 | 2.286 |
How well implemented was the core mechanic? | #203 | 1.467 | 2.286 |
Would you like to see this game idea developed further? | #204 | 1.467 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
Choice
Which game engine did you use?
Unity 6
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
Got a few mechanics in to match the theme of the round. I wish there was more to the level.
the concept is good pretty align with the task
but you might wanna adjust the acceleration movement of the player close to the top speed so it doesnt feel too weird
and you could make the fov value alot more big so us players can see alot better when we hold the box
costumizable fov would be great aswell
great concept tho i think with more time this game would be much better executed