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A jam submission

Psycho GeistView game page

Submitted by Dev Pirates (@devpirates) — 2 days, 16 hours before the deadline
Rated by 18 people so far
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Psycho Geist's itch.io page

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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT

Which game engine did you use?
Godot

What are your pronouns so I know how to refer to you in the videos?
he/him

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Submitted

I know this is a mechanics round, but I just wanted to comment on the art and atmosphere because it is really really well done. The cutscenes were sick!

The mechanics were well implemented I think, the juice when using the psych power was helpful and the process of tracking down the links and progressing towards the grimoire provided a really solid progression.

Awesome job!

Submitted(+1)

Pretty great game! And the atmosphere was very creepy, I jumped a few times.

Developer

I'm glad you liked it and thanks for playing!

Submitted(+1)

This game has a great base (interesting story and puzzle mechanics). I think the keyboard controls could use some work, but no issues if I had a NES controller!

Developer

Thanks for the feedback and thanks for playing!

Submitted(+1)

Besides from the already mentioned issue about character placement for interaction It was great, I loved the atmosphere and the mechanic over all, would like to see this developed further.

Developer

Thanks for playing!

Submitted

Very fun, nice and spooky! Only issue I came across was that ctrl+w closes the tab lmao

Developer(+1)

Thanks for playing! Oh, that key combo... looks like I'll have to pick another key.

Submitted(+1)

Art and story is soo good! Looking forward to the development of this project! :D

Developer

Awesome! Thanks and thanks for playing!

Submitted(+1)

A very good atmospheric game! Solid work, almost too polished for the jam ) 

Developer

Thanks for playing! It's a flaw of my development. I develop better when it looks more like how I want it to instead of focusing just on the mechanics and then doing the art. When I focus on just the mechanics, I don't get as excited about my games and tend to not finish my projects.

Submitted(+1)

Oh! I 'm the completely opposite! I too focused on mechanics, and always forget to redraw initial art )

Submitted (1 edit) (+1)

Solid aesthetics. Nice hard puzzles. Nice entry! I too had the problem with "hit detection" on the book. Figured it out, though, after maaany tries.

Developer

Thank you! Yeah, should be able to fix up the hit detection a bit real quick after the voting ends.

Submitted(+1)

Art direction and creepy feels were great. I died so many times to that darn thing. I think the biggest piece of feedback is making sure the robustness of the detection of the physic / switch and some  others are improved as it felt like I was fighting it to make it work which made me question if I was doing it right.

Definitely some places to go though with this game.

Developer

Thanks for playing. The detection, I think, does need to be made more forgiving to make it more fair and fun. I also think, based on a previous comment, that the detected switch should fade away slower and I think that might improve your experience with not knowing if it was done correctly. Thanks for your feedback.

Submitted(+1)

The art and overall style looks amazing. Love the atmosphere. The detection of the book feels a little bit off, and I need to try multiple times to attack. I think it would be better if the switch stayed revealed after you use psychic power on the door. Still a very great game. I am looking forward to seeing how you can expand this game.

Developer

Thanks for playing! I agree the hit detection should be more friendly. I'm not sure about leaving the switch revealed, I feel like that's not the direction I want to go with that, maybe having it fade away slowly will satisfy the style I want with making it more player friendly. Thanks for the feedback.

Submitted(+1)

First of all, I like the general atmosphere and art is well done. But I couldn't figure out how to use the book, I got it to shine once but nothing happened and aftewards the shine didn't reappear. Am I missing something? I would love to play the game more to see what you did with your mechanics!

Developer

You have to stand facing the book and press the psychic button. You can't be standing on the book, unfortunately (though I will fix that) after voting ends). You can either spam the psychic button five times, (the book should light up and glow blow and the poltergeist should light up for half a second), or you can hold the button down and it will stop once the poltergeist is expelled.

Submitted(+1)

This helped, thank you! I replayed it and the game is good, too scary to me tho the monsters are horrifying :D It was a lot of sneaking around hoping they wouldn't notice you but they did, every time. I love how you actually created cutscenes too!

Developer

Thanks for giving it another shot and thanks for playing!

Submitted(+1)

The graphical style is nice, but the game didn't really work for me. Couldn't get the enemy to die/progress? as it kept repeating the psychic attack(?) animation and the book didn't do anything. Also the game itself and my browser crashed ones trying to figure out how the game works.

Developer

Bummer. The attack is to stand facing the book and holding down the psychic button, the book should glow blue and the poltergeist should light up. If you don't hold the button, you have to activate the book five times.

Submitted (1 edit)

After re-trying I got it working but it extremely specific where the player is currently standing, not even being on-top of the book triggers. Also it is possible "skip" the mana mechanic at the book by spamming the interaction which still triggers regardless of mana(?)

Developer

Thanks for giving it another shot. Yeah, unfortunately you can't stand on the book. Spamming it can make it go faster, but it stills uses the energy, but can be done about twice as fast. I didn't fix it, and a few other bugs, because I thought other things were more important and ran out of time. Will fix it up after the voting is over.

Submitted(+1)

Wow, cool mechanics, it would be cool to see further development of the project.

Developer

Thank you, and thanks for playing!

Submitted(+1)

A very nice thrilling experience with a cool backstory. Both mechanics were well implemented well and essential to progress. I liked the little jumpscare when you die. Don't mind the 14 deaths, I was testing to see if I can juke them, but yeah ended up using the psychic power to push them away. Good stuff. Well done!

Developer

Awesome, thanks for playing! I'm glad you had fun.