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A jam submission

TIMERIFT_ACT_1View game page

Submitted by SpookyMan — 8 hours, 43 minutes before the deadline
Rated by 4 people so far
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Comments

Submitted

This game was a ton of fun when it was at it's best. The controls felt really good and I love the ducks and using them to rocket jump. I think the end of the story was very abrupt but I might have missed something in the last level as I rocket jumped accidently straight into the end from decently far away. The animals, mostly the duck, were fun to use but didn't really seem 'animal.' The only animal who's ability lines up with what I would guess is the bird that allows you to glide. But for some reason hitting a dead bird teleports you to it and the lizard shoots bullets and the ducks explode, these could be anything besides animals and they'd make more sense. I also only used the lizard during the lizard tutorial where it forces you to, mostly because it has no mobility use besides shooting birds and that use isn't worth the fact that I don't know how to drop it and can't pick up other animals D:

I said that the game was a ton of fun at it's most fun and this is true. However I think the game spent way too little time in it's most fun. I liked the part of the first level with the speed boosts and the ramps and I wish the entire game was more like that. I think the birds kind of force you to slow down and glide, especially in level 3, along with the platforming being really precise sometimes. The gravity also felt a bit too high and punishing especially for the rock section at the start of level 3. You said you'd continue work if you make it to r3, I really hope you do and keep this in mind because I really want to play a really fast fun and cool sonic platformer. If you do make it to r3, I'd remove all the animals but the duck and reskin it to something that makes more sense along with focusing on level design that promotes fun more than being careful and skillful because that's what games are about.

Oh, and I had a few bugs especially with the items and respawning. Sometimes I'd respawn and items would be missing, sometimes I'd respawn with an item that I didn't have. On the topic of jank, falling down a pit generally kills you except sometimes when you need to fall and trust that there's somewhere for you to go. This could be easily fixed by just adding a down arrow above places you are supposed to do a trust fall.

Good luck, I'd love to see how this game evolves if you make it to the next round. Great job!

Submitted

Very fun! Love the mechanics, the flow of movement and the cutscenes! The use of the animals is all really fleshed out and works crisply

My ooonly issue is that I feel like the gravity should be a little less heavy. I think your player sinking like a rock just feels like an unnecessary burden on the smoothness of the mechanics

Submitted

The movement feels great, you did amazing work in this round and this game fits very well with the task and more importantly you managed to continue on the same universe and made "part two" with a different character. Really awesome work! I have some nit-picks which don't affect my judgement (the game is at least top 10% in my opinion)

My biggest complain is that I get stuck in some places like this for example:

I can't pick up this duck.


And it is not exactly clear what labels explain in some places. 

For example from the story I figured that animals are sent here by mistake and I need to close portals. But by far I need to pick up animals for progression (which I figured by playing) and I didn't noticed where did I close those teleports... The very first label tells me to throw by pressing left, I understand that you mean mouse button, but small things add up. The other one told me to throw duck at lizard which I found way harder to follow rather than when I just stumbled at it by mistake. 

The label that tells me to use lizard gun to shoot at other animals doesn't explain why should I do that, and I found myself sometimes struggling with pickup/shoot animals mechanics because it is not used to help me but is necessary for progression - there is always an obstacle that I need animal for. And I didn't find myself wanting to use animal for the gameplay, for most of the time I was looking for an animal to go through an obstacle.

And in some places that was impossible to do. For example, there is this lizard that is spitting at me and the duck that was there rolled away... so I am stuck:sometimes it is duck rolling away sometimes both and a checkpoint doesn't allow me to go back so I have to go through the beginning dialog which is again very small but adds up.

This label tells me to pick up the lizard, there is another lizard that I need to shoot but I can't read that label before I figure out how to get rid of the spitting lizard (which I accidentally just pushed off the cliff, not shooting at him):


Just noticed that by holding the duck you can defeat the lizard, you don't need to throw a duck at him (which is a way harder task for me)

And now I am stuck again:


After a couple times being stuck there players might feel overwhelmed and can quit trying (small things add up).

BTW, if you shoot the duck right you get through the check point :D 

I hope this is helpful and I really hope you'll continue this universe, the game movement feels very addictive so I will be trying again :)

Great work!

Developer(+1)

its.. fixed yay!