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A jam submission

Smoll Wizardly KnightView game page

Be a small knight who has the ability of lifting weapons and swinging it, attacking any enemies on your path.
Submitted by TheGamer (@StevenThe_Gamer) — 4 days, 15 hours before the deadline
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Smoll Wizardly Knight's itch.io page

Results

CriteriaRankScore*Raw Score
How long did the toy keep you engaged?#372.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the additions of changing weapons alot, I only feel like the weapons should be more different in behaviour so there is more reason to use different ones.
I'm not sure if I like how you can move the camera with the weapon, makes the camera move too much imo. 
Nice submission!

Submitted

it feels like the hammer is the strongest    but over all it a cool mechanic

Submitted

The inclusion of more weapons is great to see and the fact that they have different damage and speeds is really nice. I have an idea for your game for later on development. To prevent people from sticking to one weapon, you could make it so that different weapons are better against certain enemies. For example, the hammer would be good against armour plated knights, a spear against horses, a shield to protect your player from arrows

Developer

I was actually thinking of that idea. Some enemies can be hurt with a certain weapon, while others can't. A spear and a shield might not be inside the game for a few reasons:

1. A spear acts similar to a dagger, just longer. It's the same animation, therefore I see it as something not needed. And although creating a spear that acts slower than a dagger, the spear would probably be less used unless there's a certain enemy.

2. I was thinking of a shield to be added to the game. However, the sword already exists and I think a sword is more than enough to destroy the arrows. And I'd encourage the player to try to move to dodge the arrows while fighting the enemies. You know, making the game much difficult.

I'd thank you for your feedback.

Submitted

What you said makes a lot of sense. Moving the player whilst fighting will definitely be more interesting than blocking everything and I'm sure that you have thought through everything far better than me. Look forward to using your weapons on some enemies in the future and best of luck with your creations

Submitted

Really cool. I like the different weapons