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GDKO Round 3 - Adventures of a blind man searching for key's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How Artless was the game? | #20 | 3.883 | 4.667 |
How engaging was the story? | #29 | 2.219 | 2.667 |
How good was the game? | #30 | 2.681 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea on moving around and getting clues through audio, the concept is nice but there could be more of a story using it. I managed to get the key, nice stuff.
Very good idea going with the blind man. There wasn't a time in the game that I wasn't worried about stubbing my toe. I was very dumb for a while because I thought there was a mouse in the game that I could catch by pressing the 1 key...
I thought the audio touches were nice and enhancing them with the onomatopoeia particles was a really nice touch. I had a good time working my way around from the clock to the piano to the fireplace and what I assume is a window I could open and close. I kept searching and searching though, and I just couldn't find the key.
I'm glad I came back to revisit this. I couldn't get it to run on my Mac in HTML, but on my Windows laptop it ran no problem. This was a really unique take and a cool idea. Good entry.
Interesting concept, maybe if there were more audio cues it would be a bit more fun. Unfortunately, I don't really understand exactly what to do to find the key, and it's just a bit confusing to walk around in. Great idea though, just needs some more stuff added to it.
Unfortunately I wasn't able to find the key but would love to know where it is located and to see what happens when he gets out. This could be down to my old laptop not working properly on some games, especially the 3D ones. Having the game in first person perspective was good though as it makes you feel like you are the blind man and the visual clues were done nicely but in truth I can't say that I had much of an adventure playing this game. Would like to play again when there is a bit more development to the game and a story to engage with.
Not a very engaging story, let's put it that way, but certainly a very interesting (and well-designed) take on the "you are blind" game genre (which I also made a quite similar game for, if you feel like playing it). I don't get why the clock was classified as "danger", but whatever. It was fun, good job. (If only there was more content...)